(12:52:46 AM) loftar: But... how is that worse than using completely unpure lime, which was the only thing that existed until a couple of hours ago?
(12:53:38 AM) Colesie: Because if I have a 54% merc mine, and I'm looking for merc lime one node would have like 3 elements in it randomly
(12:53:52 AM) Colesie: Meaning I'd have to throw away 2/3s of the lime I dig up
(12:53:56 AM) Colesie: So as not to fuck the purity
(12:54:11 AM) Colesie: Meaning the job will take 10x's longer
(12:54:19 AM) Colesie: Not fun gameplay Loftar
(12:54:23 AM) Colesie: Not fun gameplay at all
(12:55:41 AM) loftar: I suspect you are vastly exaggerating the effect that lime will have.
(12:55:56 AM) Colesie: Could be
(12:56:04 AM) loftar: If it's so unpure so is to even fluctuate amongst its highest element, then it's not going to make a difference anyway.
(12:56:12 AM) Colesie: Same with water purity being random as hell
(12:56:26 AM) Colesie: We'll see how it plays out I suppose
(12:56:40 AM) loftar: What do you even mean when you say "0% sulphur 1.07"?
(12:56:43 AM) Colesie: I'm more concerned with this inbalance now
(12:57:08 AM) Colesie: With the 500 humoured people running around
(12:57:19 AM) Colesie: On all servers it looks like
(12:57:24 AM) Colesie: JT being a little lower
(12:58:13 AM) loftar: As long as there is change, there will be malinvestments.

(12:59:32 AM) loftar: If this were Haven, we would change things around a lot more.

(12:59:43 AM) Colesie: Oh lawd
(12:59:45 AM) Colesie: Lol
(12:59:51 AM) Colesie: Don't ruin haven for me pls

(12:59:55 AM) loftar: We're actually *trying* to stay somewhat conservative this time around.
(1:00:21 AM) loftar: I change implies ruin, then we'll certainly ruin it.

(1:00:30 AM) Colesie: Fix mineholes, statues, bearbashing and bugrams and never touch haven again and I'll be content
(1:00:33 AM) Colesie: Look at this crap
viewtopic.php?f=29&t=30292#p390417(1:00:43 AM) loftar: I think I can guarantee that for you.

(1:01:21 AM) Colesie: But really, we sort of need a wipe at this point lol or a humour cap
(1:01:22 AM) loftar: Haha, lol
(1:01:25 AM) Colesie: At least for the time being
(1:01:33 AM) loftar: You guys keep saying that, but do you actually believe it?
(1:01:36 AM) Colesie: Yes
(1:01:45 AM) Colesie: 200 humours is fairly unattainable atm
(1:01:55 AM) loftar: No, I meant about the list of fixes for Haven.
(1:02:00 AM) loftar: And that you'll be content if we just do that.
(1:02:04 AM) Colesie: Yes.
(1:02:32 AM) loftar: You actually believe that just won't give rise to another, different situation, it too being ripe with 'sploits and unbalances?
(1:02:52 AM) loftar: I can't even take that notion seriously.
(1:03:03 AM) Colesie: World 7, add spaces between mineholes/statues, remove bear bashing, summon bug, ram bug and I will go back to haven full-time lol
(1:03:11 AM) Colesie: There will obviously be new bugs
(1:03:15 AM) Colesie: I'm not saying that
(1:03:24 AM) Colesie: I'm saying idc about new content
(1:03:32 AM) Colesie: So long as the critical bugs are looked at
(1:04:09 AM) Colesie: Check this
viewtopic.php?f=7&t=30260#p390069(1:04:09 AM) loftar: You mean like the retardedness of alchemy in Salem? ¦]
(1:04:15 AM) Colesie: We'll give u 50 bux bro
(1:04:24 AM) loftar: Some bugs cannot just be patched with ever more bandaids, you know.
(1:04:30 AM) loftar: Sometimes you have to go back and redo.
(1:04:36 AM) Colesie: These ones can

(1:04:50 AM) Colesie: Bandaids all around!
(1:04:53 AM) loftar: Yes, but then the next ones will just be more layers of bandaids.
(1:05:50 AM) Colesie: Mineholes can't be built within 5 tiles of one another, same with statues, rams are only repairable once, bears can't bash auth objects with authority
(1:05:52 AM) Colesie: World 7
(1:05:54 AM) Colesie: Bam
(1:05:57 AM) Colesie: Game saved
(1:05:59 AM) Colesie: Ty Loftar
(1:06:13 AM) loftar: lel
(1:06:26 AM) Colesie:

(1:06:54 AM) loftar:

(1:07:14 AM) loftar: Well, FWIW, Jorb and I have been starting to discuss the future of Haven more actively amongst ourselves the last few weeks.

(1:07:32 AM) loftar: (Especially since Jorb started a new character following the lagfix.)
(1:07:34 AM) Colesie: Oh?
(1:07:51 AM) loftar: That doesn't mean anything practical yet, of course, though.

(1:07:58 AM) Colesie: Seriously though, critical bug fixes, new world
(1:08:03 AM) Colesie: You will be a hero
(1:08:09 AM) Colesie: I will send you roses in the mail
(1:08:15 AM) Colesie: And new plaid shirts
(1:08:28 AM) Colesie: Hundreds and hundreds of shirts
(1:08:34 AM) Colesie: Think of the shirts Loftar
(1:08:42 AM) loftar: Well, my main point regarding these "critical bug fixes" is that it's pointless if we can't be active enough to follow up on it.
(1:08:48 AM) loftar: The next state might even have even worse bugs.
(1:09:43 AM) Colesie: I can't really think of anything that it would cause, and we've had a year + to ponder it
(1:09:50 AM) Colesie: While you were away with salem lol
(1:10:00 AM) loftar: No, but that's usually how they are.

(1:10:14 AM) loftar: You don't see them until you have a chance to examine the new environment practically.
(1:10:25 AM) loftar: You think we created this state of affairs *knowing* these bugs?

(1:10:32 AM) Colesie: Yes!
(1:10:35 AM) Colesie: You bastards
(1:10:56 AM) Colesie: "And on the 6th world, let there be lag!"
(1:11:00 AM) Colesie: And it was so.
(1:11:33 AM) loftar: Well, sure, the lag was intended, of course.
(1:11:39 AM) Colesie: Knew it
(1:11:39 AM) loftar: But that's a completely different thing.
(1:12:27 AM) loftar: Oh well, I'mma sleep. I expect ten more pages of raeg when I wake up.

(1:12:33 AM) Colesie: Yes
(1:12:42 AM) Colesie: I will contribute at least 10, yes
(1:13:09 AM) Colesie: Lol night Loftar