Game Development: Salem & Haven

Announcements about major changes in Haven & Hearth.

Re: Game Development: Salem & Haven

Postby Saxony4 » Fri Apr 05, 2013 9:15 pm

Corncob wrote:
jordancoles wrote:Likely still waiting for w7 with bug fixes



I don't imagine you've heard anything about when that will take place, have you?


when jorb&loftar realise they can't make any money with salem. which should be very apparent
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Re: Game Development: Salem & Haven

Postby Ninijutsu » Fri Apr 05, 2013 11:00 pm

Saxony4 wrote:
Corncob wrote:
jordancoles wrote:Likely still waiting for w7 with bug fixes



I don't imagine you've heard anything about when that will take place, have you?


when jorb&loftar realise they can't make any money with salem. which should be very apparent


If they don't make any money with Salem, they will have to divert attention to a real job or they will have to monetize Haven somehow.

We need Salem to be successful.
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Re: Game Development: Salem & Haven

Postby overtyped » Fri Apr 05, 2013 11:14 pm

Of course it'll be successful, even a ripoff of haven will succeed. Even if it's nowhere near as good as haven.
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Re: Game Development: Salem & Haven

Postby bmjclark » Sat Apr 06, 2013 7:40 pm

Ninijutsu wrote:If they don't make any money with Salem, they will have to divert attention to a real job or they will have to monetize Haven somehow.

We need Salem to be successful.


They just need to sell dev capes for real money ;)
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Re: Game Development: Salem & Haven

Postby Saxony4 » Sat Apr 06, 2013 7:53 pm

Ninijutsu wrote:
If they don't make any money with Salem, they will have to divert attention to a real job or they will have to monetize Haven somehow.

We need Salem to be successful.


I'd pay for Haven, salem was terrible in my opinion, the time I played it was just very unappealing compared to HnH

if they monetized haven we could have more servers to play on and active developement
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Re: Game Development: Salem & Haven

Postby jordancoles » Sun Apr 07, 2013 5:52 am

(12:52:46 AM) loftar: But... how is that worse than using completely unpure lime, which was the only thing that existed until a couple of hours ago?
(12:53:38 AM) Colesie: Because if I have a 54% merc mine, and I'm looking for merc lime one node would have like 3 elements in it randomly
(12:53:52 AM) Colesie: Meaning I'd have to throw away 2/3s of the lime I dig up
(12:53:56 AM) Colesie: So as not to fuck the purity
(12:54:11 AM) Colesie: Meaning the job will take 10x's longer
(12:54:19 AM) Colesie: Not fun gameplay Loftar
(12:54:23 AM) Colesie: Not fun gameplay at all
(12:55:41 AM) loftar: I suspect you are vastly exaggerating the effect that lime will have.
(12:55:56 AM) Colesie: Could be
(12:56:04 AM) loftar: If it's so unpure so is to even fluctuate amongst its highest element, then it's not going to make a difference anyway.
(12:56:12 AM) Colesie: Same with water purity being random as hell
(12:56:26 AM) Colesie: We'll see how it plays out I suppose
(12:56:40 AM) loftar: What do you even mean when you say "0% sulphur 1.07"?
(12:56:43 AM) Colesie: I'm more concerned with this inbalance now
(12:57:08 AM) Colesie: With the 500 humoured people running around
(12:57:19 AM) Colesie: On all servers it looks like
(12:57:24 AM) Colesie: JT being a little lower
(12:58:13 AM) loftar: As long as there is change, there will be malinvestments. :)
(12:59:32 AM) loftar: If this were Haven, we would change things around a lot more. :)
(12:59:43 AM) Colesie: Oh lawd
(12:59:45 AM) Colesie: Lol
(12:59:51 AM) Colesie: Don't ruin haven for me pls :P
(12:59:55 AM) loftar: We're actually *trying* to stay somewhat conservative this time around.
(1:00:21 AM) loftar: I change implies ruin, then we'll certainly ruin it. :)
(1:00:30 AM) Colesie: Fix mineholes, statues, bearbashing and bugrams and never touch haven again and I'll be content :P
(1:00:33 AM) Colesie: Look at this crap viewtopic.php?f=29&t=30292#p390417
(1:00:43 AM) loftar: I think I can guarantee that for you. :)
(1:01:21 AM) Colesie: But really, we sort of need a wipe at this point lol or a humour cap
(1:01:22 AM) loftar: Haha, lol
(1:01:25 AM) Colesie: At least for the time being
(1:01:33 AM) loftar: You guys keep saying that, but do you actually believe it?
(1:01:36 AM) Colesie: Yes
(1:01:45 AM) Colesie: 200 humours is fairly unattainable atm
(1:01:55 AM) loftar: No, I meant about the list of fixes for Haven.
(1:02:00 AM) loftar: And that you'll be content if we just do that.
(1:02:04 AM) Colesie: Yes.
(1:02:32 AM) loftar: You actually believe that just won't give rise to another, different situation, it too being ripe with 'sploits and unbalances?
(1:02:52 AM) loftar: I can't even take that notion seriously.
(1:03:03 AM) Colesie: World 7, add spaces between mineholes/statues, remove bear bashing, summon bug, ram bug and I will go back to haven full-time lol
(1:03:11 AM) Colesie: There will obviously be new bugs
(1:03:15 AM) Colesie: I'm not saying that
(1:03:24 AM) Colesie: I'm saying idc about new content
(1:03:32 AM) Colesie: So long as the critical bugs are looked at
(1:04:09 AM) Colesie: Check this viewtopic.php?f=7&t=30260#p390069
(1:04:09 AM) loftar: You mean like the retardedness of alchemy in Salem? ¦]
(1:04:15 AM) Colesie: We'll give u 50 bux bro
(1:04:24 AM) loftar: Some bugs cannot just be patched with ever more bandaids, you know.
(1:04:30 AM) loftar: Sometimes you have to go back and redo.
(1:04:36 AM) Colesie: These ones can :D
(1:04:50 AM) Colesie: Bandaids all around!
(1:04:53 AM) loftar: Yes, but then the next ones will just be more layers of bandaids.
(1:05:50 AM) Colesie: Mineholes can't be built within 5 tiles of one another, same with statues, rams are only repairable once, bears can't bash auth objects with authority
(1:05:52 AM) Colesie: World 7
(1:05:54 AM) Colesie: Bam
(1:05:57 AM) Colesie: Game saved
(1:05:59 AM) Colesie: Ty Loftar
(1:06:13 AM) loftar: lel
(1:06:26 AM) Colesie: :)
(1:06:54 AM) loftar: :)
(1:07:14 AM) loftar: Well, FWIW, Jorb and I have been starting to discuss the future of Haven more actively amongst ourselves the last few weeks. :)
(1:07:32 AM) loftar: (Especially since Jorb started a new character following the lagfix.)
(1:07:34 AM) Colesie: Oh?
(1:07:51 AM) loftar: That doesn't mean anything practical yet, of course, though. :)
(1:07:58 AM) Colesie: Seriously though, critical bug fixes, new world
(1:08:03 AM) Colesie: You will be a hero
(1:08:09 AM) Colesie: I will send you roses in the mail
(1:08:15 AM) Colesie: And new plaid shirts
(1:08:28 AM) Colesie: Hundreds and hundreds of shirts
(1:08:34 AM) Colesie: Think of the shirts Loftar
(1:08:42 AM) loftar: Well, my main point regarding these "critical bug fixes" is that it's pointless if we can't be active enough to follow up on it.
(1:08:48 AM) loftar: The next state might even have even worse bugs.
(1:09:43 AM) Colesie: I can't really think of anything that it would cause, and we've had a year + to ponder it
(1:09:50 AM) Colesie: While you were away with salem lol
(1:10:00 AM) loftar: No, but that's usually how they are. ;)
(1:10:14 AM) loftar: You don't see them until you have a chance to examine the new environment practically.
(1:10:25 AM) loftar: You think we created this state of affairs *knowing* these bugs? :)
(1:10:32 AM) Colesie: Yes!
(1:10:35 AM) Colesie: You bastards
(1:10:56 AM) Colesie: "And on the 6th world, let there be lag!"
(1:11:00 AM) Colesie: And it was so.
(1:11:33 AM) loftar: Well, sure, the lag was intended, of course.
(1:11:39 AM) Colesie: Knew it
(1:11:39 AM) loftar: But that's a completely different thing.
(1:12:27 AM) loftar: Oh well, I'mma sleep. I expect ten more pages of raeg when I wake up. :)
(1:12:33 AM) Colesie: Yes
(1:12:42 AM) Colesie: I will contribute at least 10, yes
(1:13:09 AM) Colesie: Lol night Loftar
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Re: Game Development: Salem & Haven

Postby Guard1 » Sun Apr 07, 2013 6:09 am

jordancoles wrote:(1:00:33 AM) Colesie: Look at this crap viewtopic.php?f=29&t=30292#p390417

This crap is legal as it is rammable.
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Re: Game Development: Salem & Haven

Postby jordancoles » Sun Apr 07, 2013 6:17 am

Guard1 wrote:
jordancoles wrote:(1:00:33 AM) Colesie: Look at this crap viewtopic.php?f=29&t=30292#p390417

This crap is legal as it is rammable.
And I think statues must not be destructible at ease, as it makes expanding village claims much harder.

Block the mineholes from the bottom and it's automatically untouchable without building a new minehole yourself, breaking the signs underground, coming up, making a ram, camping it for 24 hours so that it's not reblocked off underground all while avoiding arrows from inside. Not possible.
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Re: Game Development: Salem & Haven

Postby Ninijutsu » Sun Apr 07, 2013 6:24 am

It's "legal", but it's so unbelievably impractical to ram it that it might as well be invincible. When somebody can abuse loopholes in the game's mechanics to devise something as hideous as this, you know something's wrong with the game.
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Re: Game Development: Salem & Haven

Postby Guard1 » Sun Apr 07, 2013 6:25 am

Three rams and three days of siege. Quite possible. So it's legal.
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