Game Development: Stop. It's Hammertime.

Announcements about major changes in Haven & Hearth.

Re: Game Development: Stop. It's Hammertime.

Postby jorb » Tue Dec 28, 2010 6:52 am

Kaios wrote:Was there any actual purpose to it other than just giving it a cooldown?


To prevent villages from being used "offensively".
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Re: Game Development: Stop. It's Hammertime.

Postby Kaios » Tue Dec 28, 2010 6:59 am

jorb wrote:
Kaios wrote:Was there any actual purpose to it other than just giving it a cooldown?


To prevent villages from being used "offensively".


Wasn't the only "offense" used the CR Jump tactic? I'm not aware of anything else since that is fixed now.

Not trying to be rude so I hope you don't read it like that, but I'm just a little confused. It doesn't really seem like a preventive measure anyways, just one that probably only slows someone down.
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Re: Game Development: Stop. It's Hammertime.

Postby sabinati » Tue Dec 28, 2010 7:02 am

you can build a village next to someone's wall and jump it and/or declaim them
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Re: Game Development: Stop. It's Hammertime.

Postby rye130 » Tue Dec 28, 2010 7:02 am

So basically making normal use of the mechanic a hassle to prevent slightly abusive use of the mechanic?

And removing brickbashers screwed over the little guys more then the people that actually had them. Now a 7 layer vault, if built right, makes you untouchable and it was ridiculously hard to remain untouchable before.
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Re: Game Development: Stop. It's Hammertime.

Postby burgingham » Tue Dec 28, 2010 7:05 am

rye130 wrote:And removing brickbashers screwed over the little guys more then the people that actually had them. Now a 7 layer vault, if built right, makes you untouchable and it was ridiculously hard to remain untouchable before.


How did that change anything for the little guys? They are still as screwed as ever. Which still is my main concern. Back when walls were made of butter everyone was complaining, but at least we got some serious action. Now you just build your brickwall, take a wall tour once a day and live happily ever after.
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Re: Game Development: Stop. It's Hammertime.

Postby DatOneGuy » Tue Dec 28, 2010 7:06 am

Cutthroat Knuckles -- Add an extra 15 damage to "Knock His Teeth Out!" and "Punch", scaled as usual for weapons (by square root of the geometric mean of the quality and the wielder's strength)
Soldier's Gauntlets -- Have a bit of armor and add an extra 10 damage to "Knock His Teeth Out!" and "Punch", scaled as usual for weapons


Can I get a confirmation on how this works?

Afaik weapons are:

square root of geometric mean of weapon quality and damage divided by 10.

So a few questions:
1)Where does the 15 fit in?
2)How the hell is it calculated?
3)How the hell does KHTO work then?
4)No boost for strangle at all? Makes sense, but just wondering.

For example punch according to wiki:

50 * sqrt(str)

Is that now Modified formula?
50 * sqrt( sqrt(str*knuckle Q)/10 ) ?

Or is it now:Added formula?

50 * sqrt(str) + 15 * sqrt( sqrt(str*knuckle Q)/10 ) ?

Or is it now modified some other way?

(50+15) * sqrt( sqrt(str*KnuckleQ)/10 )?

Is it divided by 10 like so?

What of KHTO?

It was simply 2*Strength, what the heck is it now?
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Re: Game Development: Stop. It's Hammertime.

Postby bitza » Tue Dec 28, 2010 7:07 am

burgingham wrote:How did that change anything for the little guys? They are still as screwed as ever. Which still is my main concern. Back when walls were made of butter everyone was complaining, but at least we got some serious action. Now you just build your brickwall, take a wall tour once a day and live happily ever after.


yep, nobody's ever been killed after they built a wall :roll:
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Re: Game Development: Stop. It's Hammertime.

Postby burgingham » Tue Dec 28, 2010 7:09 am

As long as they don't go outside and have taken all necessary defense measures, I am pretty sure nobody has. Everyone who gets killed inside his brickwalls did something wrong or was surprised by a brickbasher.
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Re: Game Development: Stop. It's Hammertime.

Postby Kaios » Tue Dec 28, 2010 7:09 am

sabinati wrote:you can build a village next to someone's wall and jump it and/or declaim them


Well a large enough claim would probably need more authority than a freshly built idol has, but yeah I did forget about being able to build an idol right next to someones wall so I do understand that.

Still it just seems like the cons outweigh the pros in my opinion.
Last edited by Kaios on Tue Dec 28, 2010 7:10 am, edited 1 time in total.
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Re: Game Development: Stop. It's Hammertime.

Postby rye130 » Tue Dec 28, 2010 7:09 am

Cause the big guy is literally untouchable through scents now. And a wall tour once a day doesn't catch that ram the people living halfway across the world placed when you left for work.
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