Game Development: Boner

Announcements about major changes in Haven & Hearth.

Re: Game Development: Boner

Postby Ninijutsu » Sat Jun 29, 2013 6:42 pm

Tiberium wrote:is leveling death late game actually worth it or is life better? i leveled life even on my combat toons for the extra cons cause if someone is down most of the time they wont survive a sting or what ever, although idk about in group combat hmm...


For the most part, death isn't nearly as good as life. It is only worthwhile to take if you are extremely confident in your ability to not die. At it's best, late game, you might save yourself an extra hit on a knocked out target to finish them off, which is only useful if you are fighting many people at once (because otherwise you can take your time).
Of another era.
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Re: Game Development: Boner

Postby mvgulik » Mon Jul 01, 2013 12:55 pm

Any full stats on characters that generated a Marco Polo's Skull ? (as screenshot please)
(Pm: if you don't like to post them publicly.)
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Re: Game Development: Boner

Postby NaoWhut » Mon Jul 01, 2013 12:59 pm

mvgulik wrote:Any full stats on characters that generated a Marco Polo's Skull ? (as screenshot please)
(Pm: if you don't like to post them publicly.)


Marco Polo's Skull?....

Hearthling Skull*

there are 2 people that have full character stats
of a developed Hearthling Skull, however... both
of them want the other to post their stats first
because they're both pussies and think it matters
after they've died.
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Re: Game Development: Boner

Postby mvgulik » Mon Jul 01, 2013 5:48 pm

I see.

Easily solved in my view. Like sending the stats to a neutral forum member, that will than post both stats simultaneously.

Anyway. RoB wiki don't mind waiting ... It will get what it needs eventually.
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Re: Game Development: Boner

Postby Aurion » Mon Jul 01, 2013 8:37 pm

NaoWhut wrote:
If you haven't touched the top slider...

go for death, because yolo! If you've
already headed towards life, that's all
good, keep goin mate


Of course I went death. Haha.
Anyway, it isn't (solely) sliders based, from what I can tell.
Might be in-game time, or it might be lp based, or a combination then.

EDIT: It could also possibly be int based. Like maybe 50+ int?
Last edited by Aurion on Tue Jul 02, 2013 1:26 am, edited 1 time in total.
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Re: Game Development: Boner

Postby Aurion » Mon Jul 01, 2013 9:19 pm

Do we have any stats at all on a developed skull?
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Re: Game Development: Boner

Postby Tonkyhonk » Tue Jul 02, 2013 5:38 am

Aurion wrote:Anyway, it isn't (solely) sliders based, from what I can tell.

what combination have you tried with sliders?

hey, nao, you can check rye's stats, cant you? anything new?
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Re: Game Development: Boner

Postby Aurion » Tue Jul 02, 2013 5:43 am

Tonkyhonk wrote:what combination have you tried with sliders?

hey, nao, you can check rye's stats, cant you? anything new?


Full Death
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Re: Game Development: Boner

Postby NaoWhut » Wed Jul 03, 2013 5:52 pm

Tonkyhonk wrote:
Aurion wrote:Anyway, it isn't (solely) sliders based, from what I can tell.

what combination have you tried with sliders?

hey, nao, you can check rye's stats, cant you? anything new?


Rye drowned
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Re: Game Development: Boner

Postby Kaios » Wed Jul 03, 2013 5:54 pm

Fish for his skull!
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