The Ghost of Christmas Future

Announcements about major changes in Haven & Hearth.

Re: The Ghost of Christmas Future

Postby Lord_of_War » Mon Jan 27, 2014 6:57 am

TeckXKnight wrote:Your avatars make this conversation seem so much more intellectual than it actually is.

yeah it really went downhill..
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Re: The Ghost of Christmas Future

Postby borka » Mon Jan 27, 2014 7:24 am

Law of gravity ... :lol:
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Re: The Ghost of Christmas Future

Postby Lord_of_War » Mon Jan 27, 2014 7:43 am

borka wrote:Law of gravity ... :lol:

We need to keep these. It's great.
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Re: The Ghost of Christmas Future

Postby jordancoles » Mon Jan 27, 2014 5:56 pm

Tonkyhonk wrote:
jordancoles wrote:Which is why I said what I did before that last sentence ;)

botting never was and should never be welcomed here. devs not having means to police does NOT mean they welcome you botting. stop embarrassing yourself further.

Farm all of this and then trough it, while keeping top quality seeds every single day for three years HonkyTonk.

Image

I'm not sure how a very real statement about how tedious and time consuming grind is translates into embarrassing yourself. But then again, I might not have the same weird sense of honor and shame that you seem to have.
Bots are not ideal, but if you're playing this game actively for any long period of time they're fairly needed because of current mechanics. Aint nobody got time for that.

Not to mention that some of the core game mechanics like hunger grind are so poorly constructed that to do it by hand is almost torture. Consider the fact that some people eat over 15 cupboards of a food in one sitting while a hemp bud is burning.

If you prefer sitting around in your spruce cap dreaming of the day that one day you'll have some q10 livestock then sure, the game isn't that hard to manage manually.
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Re: The Ghost of Christmas Future

Postby borka » Mon Jan 27, 2014 6:38 pm

I wonder why a good looking, charming, intelligent, musically gifted guy needs to show off that much - seriously (no Pun, irony or sarcasm intended)

Bots are not ideal
That's what Tonky, me and others say ...

, but if you're playing this game actively for any long period of time they're fairly needed because of current mechanics. Aint nobody got time for that.


Guess you know that it is a poor excuse for exploiting the mechanics to the max ;) But i guess you can't have one without the other - PvP and exploiting :P

Aslong there are those tedious and time consuming farming tasks still after you jumped over the Newbie+ barrier i'm fine with ppl botting - as i'm in no way playing competitive i'm not botting it doesn't bother me when others do ... but i hope Loftar and jorb find a way to make it more ideal so those bots will be obsolete ... most of us prolly agree


Oh sh*t i still have no spruce cape :? :shock:
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Re: The Ghost of Christmas Future

Postby Vaku » Mon Jan 27, 2014 6:53 pm

jordancoles wrote:Farm all of this and then trough it, while keeping top quality seeds every single day for three years HonkyTonk.


What is happening there, in that image, is that bots are being used to supplement the lack of human interaction.

What would allow for all of that to be Farmed, the Top-Q seeds to be kept, and the process to be sustained for 3 years without bots, would be to have reliable social interaction. It is very possible to do. That is the true charm of village dynamics, community dynamics. The only way in which someone might feel overwhelmed by doing that work is if they are doing it alone, when they should be doing the work with a partner, or several. Again, I say, village dynamics allows for this to occur without bot interactions--good old human socialization.

That being said, there is a lack of incentive for socialization. The idea being, it is not wholesomely obvious that any one activity cannot be completed in a timely fashion by one player. A testament to this would be to identify that a hermit will attempt to build a mansion by themselves, and will capitulate to creating alts to supplement human interaction.

To de-incentivize alts/bots, would be encourage social activities, in such a way that people will be more consumed by committing social acts that they will not bother with the tedium of activities that are in truth, better aimed at supporting socialization. Farming as it stands seems to support only enough food for one person, when it should yield enough food for several. Jordan's quote helps to demonstrate that,
jordancoles wrote:Not to mention that some of the core game mechanics like hunger grind are so poorly constructed that to do it by hand is almost torture. Consider the fact that some people eat over 15 cupboards of a food in one sitting while a hemp bud is burning.

In an ideal situation:

Farming of a few supports many, where then, the many consume it at a social activity, such as a feast.

This was written very hastily, and can be much more developed when I've the time, but I feel it helps to touch the surface of the current problems that face HnH gameplay, including the botting incentive.
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Re: The Ghost of Christmas Future

Postby Lord_of_War » Mon Jan 27, 2014 7:05 pm

In some ways the mechanics are over realistic. It's a grind be sure of that.
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Re: The Ghost of Christmas Future

Postby borka » Mon Jan 27, 2014 7:31 pm

Vaku
I really dislike your steady propagating "village is the only solution" ... if you like it more for yourself it's fine with me but i want to decide how i play ... and i dislike your mixing of Bot and Alts ... you have to steer Alts yourself like you have to with your main: you play yourself and not a script as with bots ...

lack of incentive for socialization
isn't the games fault but the players fault that aren't capable to socialize well be it as a villager or as a hermit being cooperative with his neighbourhood ...
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Fritz you're right with over realism (while i have a different view on the "grind" part) :)
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Re: The Ghost of Christmas Future

Postby Lord_of_War » Mon Jan 27, 2014 7:51 pm

Everything repetitive is pretty much a grind and you can make it a very general definition that applies to many things. So it really comes down to interpretation.
One death is a tragedy; one million is a statistic. -- Joseph Stalin #1 Forum troll You mad bro?
"My soul is terrifying" "Some men just want to watch the world burn"
http://www.youtube.com/watch?v=5f2M9t_tEhQ
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Re: The Ghost of Christmas Future

Postby Tonkyhonk » Mon Jan 27, 2014 8:11 pm

jordancoles wrote:i have to win every aspect of the game to be playing this.

nobody is forcing you to play your way to the point of requiring bots. you are playing "who can utilize bots to the highest effects" or "who can exploit to the fullest" game, which is not exactly what devs intended to create here, im afraid.
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