Game Development: Stop. It's Hammertime.

Announcements about major changes in Haven & Hearth.

Re: Game Development: Stop. It's Hammertime.

Postby bitza » Tue Dec 28, 2010 7:10 am

burgingham wrote:As long as they don't go outside and have taken all necessary defense measures, I am pretty sure nobody has. Everyone who gets killed inside his brickwalls did something wrong or was surprised by a brickbasher.


or a dude with a rbow

anyway, my point is, xroad and idol jumps are a much needed fix, brickbasher extinction might have some interesting consequences, but many villages out there (even ones with brickwalls) still have piss poor security and won't be an insurmountable challenge requiring a constant guarding of a ram
Last edited by bitza on Tue Dec 28, 2010 7:13 am, edited 1 time in total.
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Re: Game Development: Stop. It's Hammertime.

Postby burgingham » Tue Dec 28, 2010 7:11 am

As I said, they did something wrong then. Have a second layer of walls making targeting you out of sight impossible. That is all history now too though since RBs won't touch good armor anymore.

Just now saw your edit. I am not saying that those fixes weren't necessary, but I still liked it better when everyone had to live in constant fear of being raided. Even the big towns, in world 2 we had to anticipate a guy breaking our walls any minute. There have been talks about giving rams some serious soak before. At least that prevents people from making a throw away alt to destroy them and have them use their main chars.
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Re: Game Development: Stop. It's Hammertime.

Postby sabinati » Tue Dec 28, 2010 7:17 am

the balance of intestines/meat is a little off now, for example, you used to not have any leftover meat from making chorizo from aurochsen, now there is leftovers. a bear used to fit into 4 neat pieces of salami, and now there are leftovers. and there will be fewer leftovers from deer, which was where i got all my extra guts :(

more meat recipes, maybe using pans, or ovens (make the ovens bigger while you're at it) would be appreciated. edit: bonus points if you include chantrelles in the recipes.
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Re: Game Development: Stop. It's Hammertime.

Postby rye130 » Tue Dec 28, 2010 7:21 am

Damage with knuckle should be...

Punch damage + knuckle damage

Punch damage is 50*sqrt(str/10), just like the formula for a weapon but its only str (instead of the geometric average of strength and quality) because there is no quality.

Knuckle damage, calculated like a weapon, but the damage is then added on to that of a normal punch.

15*sqrt(sqrt(quality*str)/10)

jorb didn't mention the /10, but I assume he forgot it, because its a pretty important /10. Notice the geometric average of quality and strength, which replaces just strength because there is now a quality that needs to be factored in.

So formula is now...

50*sqrt(str/10)+15*sqrt(sqrt(quality*str)/10)

Or atleast thats the only really logical way for it to work.
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Re: Game Development: Stop. It's Hammertime.

Postby DatOneGuy » Tue Dec 28, 2010 7:25 am

Makes more sense to me if it's

(50+15) * sqrt( sqrt(str * Knuckle Q)/10)

But that's just me.
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Re: Game Development: Stop. It's Hammertime.

Postby bitza » Tue Dec 28, 2010 7:27 am

burgingham wrote:There have been talks about giving rams some serious soak before. At least that prevents people from making a throw away alt to destroy them and have them use their main chars.


nice idea, but wouldn't really help a whole lot. stick a decent pair of thanes, a bear cape, and a sledgehammer on the throwaway alt and nothing changes. or if the ram soak is increased out of that reach, then the little guy gets really, really screwed there as he'll be completely powerless to stop the ram
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Re: Game Development: Stop. It's Hammertime.

Postby burgingham » Tue Dec 28, 2010 7:30 am

Another solution would be to shorten the drying time of the ram alot, but have it work that there have to be 4 people operating it. Not just throw away alts with a bearcape either but developed chars with some str. Thanes are of course always a problem, but not too many people have access to those.
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Re: Game Development: Stop. It's Hammertime.

Postby NaoWhut » Tue Dec 28, 2010 7:30 am

Dood.. The new dear meat amount... it's
pretty awesome, today i may have eaten
around 100 dear dongs... though the loss
of my sling may have hurt i found a new
friend among my bow and now leave no
trace when i kill a bear.

The UA weapons are interesting but
Gauntlets seem to scale more effectively
than knuckles, not sure if this was intended.

Not being able to farm in my cave was
expected when i clickedon the plant grass
while hovering over a tile... but still
disappointing...

Lack of brickbashing possibilities seems to
make it so that the larger factions can no
longer get at eachother, that could be bad?
(though i wonder what happens if they can
manage to get a ram there, you think one
segment dieing will kill them all?)

Ranger bows are useless now...there goes
my dream of being a full archer again...

If someone builds a brickwall around the minehole
entrance then do they get the fist of jorb?

"Everyone and their grandma is now a palibasher"

All that said n done I quite like the change, keep
up the good work ^^

figured i'd spare my 2 cents
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Re: Game Development: Stop. It's Hammertime.

Postby DatOneGuy » Tue Dec 28, 2010 7:38 am

I'm also pissed I can't be a full archer, but I'm happy because everyone and their mom was abusing it and everyone was one...

= =;

You can build a ram at the entrance of a minehole, but not a wall. This means it's always rammable, so I doubt any fist will come down.
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Re: Game Development: Stop. It's Hammertime.

Postby rye130 » Tue Dec 28, 2010 7:39 am

DatOneGuy wrote:Makes more sense to me if it's

(50+15) * sqrt( sqrt(str * Knuckle Q)/10)

But that's just me.


That'd be gay, UA would be the same as melee basically then, plus knuckle's would end up useless, the additional 15 base damage doesn't seem hard to overcome with enough strength.
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