overtyped wrote:I didnt know you were more stubborn than me, but I guess you are. You are more willing to talk in a endless circle of already answered arguments than I will ever be. Good day to you.
Robben_DuMarsch wrote:When I say PvP MMO, I mean people play with their primary goal to kill other players.
There are a few exceptions, such as the roleplaying or social communities, or the hermits that work on mega-projects, but these are the small minority.
Robben_DuMarsch wrote:In the abstract, what is missing is the exchange that should take place between people, the necessity of relying on others that you don't even know; creating an implied social contract between the individual and those that they associate with indirectly, rather than just those you directly interact with.
borka wrote:Robben_DuMarsch wrote:When I say PvP MMO, I mean people play with their primary goal to kill other players.
There are a few exceptions, such as the roleplaying or social communities, or the hermits that work on mega-projects, but these are the small minority.
Guess this "minority" has a different view on being the minority
borka wrote:Robben_DuMarsch wrote:In the abstract, what is missing is the exchange that should take place between people, the necessity of relying on others that you don't even know; creating an implied social contract between the individual and those that they associate with indirectly, rather than just those you directly interact with.
Isn't the only implied social contract to be aware that your scents can be tracked ?!? i wonder how one could implement "the necessity of relying on others that you don't even know" ?
Robben_DuMarsch wrote:An exercise for you:
Count off in your head the number of large populous cities that you know, their political affiliations, and if the groups primary focus is PvP. I can't think of any that weren't, except for Emerald City and the ill-fated Brodgars.
Robben_DuMarsch wrote:Take a look at the discussion of in-game activities. It is almost solely a conversation about people killing and/or raiding other people: Requests for scents to be tracked, and bragging about kills/raids.
Robben_DuMarsch wrote:But the way the game is set-up, the "PvP MMO" players are the ones that stick around and make up the vast majority of active players at any given time.
Of course, I have nothing to base this on other than my own interaction with people in the world and my previous village experiences, but I feel extremely confident that my experience is an accurate representation of the game at large.
DatOneGuy wrote:This looks pretty fucking sweet.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
Users browsing this forum: Claude [Bot], Semrush [Bot] and 0 guests