Game Development: Stop. It's Hammertime.

Announcements about major changes in Haven & Hearth.

Re: Game Development: Stop. It's Hammertime.

Postby Whitehead1771 » Mon Dec 27, 2010 7:54 am

I'd say the better fix would be to lowwer sling base damge to 30 then :
Q: Dmg:
10 30
40 60
90 90
160 120
250 150
360 180
490 210 if anyone even has this high

bow (not ranger)
Q: dmg:
10 100
40 200
90 300
160 400
250 500 should not be possible

Ranger bow
Q: Dmg:
10 250
40 500
90 750
160 1000 if this Q is even possible

so the highest possible Q at each ranged weapon type is about double the stage before it.
Last edited by Whitehead1771 on Mon Dec 27, 2010 7:57 am, edited 2 times in total.
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Re: Game Development: Stop. It's Hammertime.

Postby rye130 » Mon Dec 27, 2010 7:56 am

hasaosan wrote:wow bows get screwed yet again >.>

at this rate just delete the damn things >.> they are slow as hell and are easily avoided (move 2 tiles and now archer cant hit u)


Your fucking retarded. The last update we got made bows god tier, infact this is the first nerf to bows ever AFAIK. This was a slight rebalance that tried to even it out, but seems like they took it to far.

Be informed before shit-posting
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Re: Game Development: Stop. It's Hammertime.

Postby Windforce » Mon Dec 27, 2010 7:57 am

give us Iron arrows then with EMI of 3x to match a Ranger bow.... I'm going to be a laughing stockfor tellign ppl sling > bow for hunting in that thread now.....
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Re: Game Development: Stop. It's Hammertime.

Postby DeadlyPencil » Mon Dec 27, 2010 7:57 am

uhhh something seems really wrong here. lets take a 160q ranger bow.... 4*300 = 1200 + 84 (180q arrow) = 1284 * 1.2 (martial) = 1540 damage. this calculation should be correct unless they have changed something....

I have more than 1540 armour currently. does that mean no archer can even touch me? if so, i think the damage needs to be set back to 400. the 10% and the interupt should be enough for the ranger bow.
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Re: Game Development: Stop. It's Hammertime.

Postby Garath » Mon Dec 27, 2010 7:58 am

you can blame Jorb
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Re: Game Development: Stop. It's Hammertime.

Postby DatOneGuy » Mon Dec 27, 2010 7:58 am

You want us to bow hunt, right?

Fix quivers. Mixing bad quivers and good quivers? Hell no.
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Re: Game Development: Stop. It's Hammertime.

Postby hasaosan » Mon Dec 27, 2010 7:59 am

rye130 wrote:
hasaosan wrote:wow bows get screwed yet again >.>

at this rate just delete the damn things >.> they are slow as hell and are easily avoided (move 2 tiles and now archer cant hit u)


Your fucking retarded. The last update we got made bows god tier, infact this is the first nerf to bows ever AFAIK. This was a slight rebalance that tried to even it out, but seems like they took it to far.

Be informed before shit-posting


dude im fuckin using a damn bow and i cant kill any running creature do the fact they can just run the fuck away and UNLIKE real bows u lose ur aim like mad when something movies a millimeter
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Re: Game Development: Stop. It's Hammertime.

Postby sonerohi » Mon Dec 27, 2010 8:00 am

This isn't a happy fun time heres-your-free-blowjob sort of update, but god damn do I get sick of people bitching about how the game is ruined forever because they suck a thousand dicks at playing.
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Re: Game Development: Stop. It's Hammertime.

Postby SpidersEverywhere » Mon Dec 27, 2010 8:01 am

I just hate the tiny inventory you have with a bow :/
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Re: Game Development: Stop. It's Hammertime.

Postby DatOneGuy » Mon Dec 27, 2010 8:01 am

Yes bows always sucked for hunting, but rocked for pvp.

Bows weren't made better last time,everything else was nerfed.

So far it's been

Nerf MC/UA -> Nerf ranger's bows

Now UA is king, so I guess it's next to be nerfed.
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