Game Development: Catching the Wind

Announcements about major changes in Haven & Hearth.

Re: Game Development: Catching the Wind

Postby Jfloyd » Sat Sep 19, 2009 6:17 pm

Does anyone one know the damage of the bronze sword? Also, can someone post a screenshot of it's badassery?
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
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Re: Game Development: Catching the Wind

Postby Hamel » Sat Sep 19, 2009 6:37 pm

loftar wrote:
Hamel wrote:I got more than 20 dex before this update.

SRSly? I'm impressed.


There's not much else to eat besides bugles (aka "chantrelles" [sic]) in coniferous forests. :/
The grumpiest tree you ever did see.

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Re: Game Development: Catching the Wind

Postby legendy » Sat Sep 19, 2009 8:21 pm

Can we atleast get a dex cheese and a psy cheese? Because dex is annoying to level with the dex-con food and psy is impossible to get to any appreciable level with the rarity of cave bulbs. I dont see why psy should be 20 times as hard to raise as any other stat, say, str.
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Re: Game Development: Catching the Wind

Postby g1real » Sun Sep 20, 2009 12:34 am

Yeah could the dex bread be increased to 7 dex 3 con or something otherwise its just too difficult to level.
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jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence? :)
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Re: Game Development: Catching the Wind

Postby Laremere » Sun Sep 20, 2009 12:53 am

This is a great update, keep up the good work!
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Re: Game Development: Catching the Wind

Postby PhaedrothSP » Sun Sep 20, 2009 1:37 am

legendy wrote:Can we atleast get a dex cheese and a psy cheese? Because dex is annoying to level with the dex-con food and psy is impossible to get to any appreciable level with the rarity of cave bulbs. I dont see why psy should be 20 times as hard to raise as any other stat, say, str.


For all we know, there may already be a Dex or Psy cheese recipie.
jorb wrote:We're not giving all the possibilities away.


Which means it'll be that much harder to find out.
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Re: Game Development: Catching the Wind

Postby Laremere » Sun Sep 20, 2009 3:57 am

Note: Winds are hard to catch...I've only caught one of the five I've seen.

Also, Ramius and I are in the same plain, and we both saw a different one at the same time.
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Re: Game Development: Catching the Wind

Postby Jfloyd » Sun Sep 20, 2009 4:11 am

Laremere wrote:Note: Winds are hard to catch...I've only caught one of the five I've seen.

Also, Ramius and I are in the same plain, and we both saw a different one at the same time.

I've seen 10, and caught 0.
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Re: Game Development: Catching the Wind

Postby loftar » Sun Sep 20, 2009 4:52 am

Laremere wrote:Also, Ramius and I are in the same plain, and we both saw a different one at the same time.

Really? I hope that's just lag or something, because they're kinda supposed to have an objective existence.
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Re: Game Development: Catching the Wind

Postby Chaosshield » Sun Sep 20, 2009 5:01 am

DO NOT
PUT A WINDCHIME
IN YOUR HOUSE
WITH WIND IN IT
YOU WILL DIE
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