Keeping you Posted, #0

Announcements about major changes in Haven & Hearth.

Re: Keeping you Posted, #0

Postby DDDsDD999 » Mon Oct 06, 2014 9:34 pm

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Re: Keeping you Posted, #0

Postby overtyped » Mon Oct 06, 2014 10:06 pm

DDDsDD999 wrote:Image

diglet dicklet dicklet dicklet
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Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: Keeping you Posted, #0

Postby painhertz » Mon Oct 06, 2014 10:56 pm

I'm definitely feeling it. It seems you perhaps already have more than was in Salem when we started Alpha? My memory is kind of fried but I don't remember there being even enough to hold interest for over an hour. My question is this: The graphical upgrades are beautiful in my opinion but what are you guys thinking of by way of improving combat, sieges, village/town/city tools (Social tools) and the like? Same curio system or something different? We've seen pretty pictures but do you guys even have a framework yet for what will be different?
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Re: Keeping you Posted, #0

Postby overtyped » Mon Oct 06, 2014 11:10 pm

painhertz wrote:I'm definitely feeling it. It seems you perhaps already have more than was in Salem when we started Alpha? My memory is kind of fried but I don't remember there being even enough to hold interest for over an hour. My question is this: The graphical upgrades are beautiful in my opinion but what are you guys thinking of by way of improving combat, sieges, village/town/city tools (Social tools) and the like? Same curio system or something different? We've seen pretty pictures but do you guys even have a framework yet for what will be different?

Why does hafen need improving? You seen those screenshots bra?
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: Keeping you Posted, #0

Postby painhertz » Mon Oct 06, 2014 11:15 pm

The purpose, as I recall, wasn't to make (Haven 2.0) prettier but to change systems that couldn't easily be changed in it's current incarnation and to rework things like combat, seiging etc etc.
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Re: Keeping you Posted, #0

Postby LadyV » Mon Oct 06, 2014 11:34 pm

I like the new mine hole image. :) The paving wrapping tot he terrain is interesting as well.
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Re: Keeping you Posted, #0

Postby loftar » Tue Oct 07, 2014 12:21 am

painhertz wrote:The purpose, as I recall, wasn't to make (Haven 2.0) prettier

It wasn't the only purpose, but it definitely was among those things we wanted to do. :)
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Re: Keeping you Posted, #0

Postby jordancoles » Tue Oct 07, 2014 1:20 am

loftar wrote:
painhertz wrote:The purpose, as I recall, wasn't to make (Haven 2.0) prettier

It wasn't the only purpose, but it definitely was among those things we wanted to do. :)

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Re: Keeping you Posted, #0

Postby overtyped » Tue Oct 07, 2014 1:33 am

Hey loftar, how are you going to handle night and day?
Last edited by overtyped on Tue Oct 07, 2014 1:35 am, edited 1 time in total.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: Keeping you Posted, #0

Postby loftar » Tue Oct 07, 2014 1:34 am

"Handle" in just what way? I'm sure you can see the graphical sunrise in the screenshot.
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