Game Development: Combat System

Announcements about major changes in Haven & Hearth.

Re: Game Development: Combat System

Postby Kyros » Sat Feb 13, 2010 6:25 am

In comparison to older characters, no, it's hardly anything. But from the perspective of someone who started a few days ago and already has the majority of the skills, it's a major setback. I think I'm just going to wait until the game is completely finished before i bother playing again.
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Re: Game Development: Combat System

Postby loftar » Sat Feb 13, 2010 6:26 am

The client is pushed.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Game Development: Combat System

Postby Seizure » Sat Feb 13, 2010 6:27 am

I would welcome the reset, so long as they make a worthwhile map for us to start with. The current mapgen is quite lacking...
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Re: Game Development: Combat System

Postby warrri » Sat Feb 13, 2010 6:27 am

haven.Resource$LoadException: Load error in resource paginae/atk/fflame(v3), from local res source
at haven.Resource$Loader.handle(Resource.java:412)
at haven.Resource$Loader.run(Resource.java:375)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.RuntimeException: Weird version number on paginae/atk/atk (3 > 2), loaded from cache source backed by haven.JnlpCache@29b854
at haven.Resource.load(Resource.java:129)
at haven.Resource.load(Resource.java:159)
at haven.Resource$AButton.<init>(Resource.java:753)
at sun.reflect.GeneratedConstructorAccessor19.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at haven.Resource.load(Resource.java:1004)
at haven.Resource.access$300(Resource.java:39)
at haven.Resource$Loader.handle(Resource.java:396)
... 2 more
The world I love The tears I drop To be part of The wave can't stop
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Re: Game Development: Combat System

Postby Chakravanti » Sat Feb 13, 2010 6:29 am

cuz pacho has to merge after loftar pushes.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Re: Game Development: Combat System

Postby warrri » Sat Feb 13, 2010 6:29 am

im not and never used pachos :P
this is the defautl client via PLAY button. I havent checked if the source is pushed too.
The world I love The tears I drop To be part of The wave can't stop
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to
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Re: Game Development: Combat System

Postby sabinati » Sat Feb 13, 2010 6:32 am

Kyros wrote:In comparison to older characters, no, it's hardly anything. But from the perspective of someone who started a few days ago and already has the majority of the skills, it's a major setback. I think I'm just going to wait until the game is completely finished before i bother playing again.


majority of the skills doesn't even touch on actually raising the numbered skill to be useful
also it's an alpha
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Re: Game Development: Combat System

Postby Cookie » Sat Feb 13, 2010 6:34 am

How big will the new map be?

Also, will there be a central spawn point/meeting place like the Ring of Brodgar?

Will we still be able to spawn in the wilderness, if so?
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Re: Game Development: Combat System

Postby ZephNecro » Sat Feb 13, 2010 6:34 am

Jorb, stop fooling around with useless updates and do something that matters!!

Like flourbags and keyrings! :P
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Re: Game Development: Combat System

Postby warrri » Sat Feb 13, 2010 6:35 am

Loftar, can you make the client not worse performance wise with every update plz, or is that intentional to prevent multiboxing? :evil:
The world I love The tears I drop To be part of The wave can't stop
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to
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