Avu wrote:loftar wrote:No, but you'll take an average on 1 HHP damage per in-game second (as compared to 1 HHP damage per 1000 in-game seconds when you just enter the Starving portion of the hunger meter), so you'll die soon enough, methinks.
Maybe it's time to extend the yay I can stay alive part and be useful part of the hunger bar? There is no reason why the lol you got 100 seconds to live part of it should take 50% while you only get around 30% usable for real work (because when you get to 60% hunger it's time to search for food or you now die and overstuffed is mind numbing slow), how about a rebalance on the hunger values like you promised prior reset too?
Amen, I mean for real , what is the deal with this rediculous psychotic love of this "90% of the game is eating" crap thanks to the rediculous consumption rate. "yeah we know, gonna rebalance that"...right, yet you take the time to make starvation kill you faster? And you did realize that once per in game second means ALOT more in real time? Like what, 180hhp per minute, as Sabinati said, in real time? Are you that stoned or what? With the lag most people cannot walk 25 tiles to a cubbard in a minute.
Seems if THAT is so easy to change, so would the consumption rate in general be.
************************************ RAVENHOLM ************************************
***************************** IN LIEBE UND FREUNDSCHAFT *************************
************************************* Für Immer **************************************