Headsup: A couple of minor changes

Announcements about major changes in Haven & Hearth.

Re: Headsup: A couple of minor changes

Postby Jackard » Thu Mar 18, 2010 3:16 am

sabinati wrote:just make it 25% for each section of the bar, or better yet, 50% for full, 30% for hungry, 10% very hungry and 10% starving

edit: also once per ingame second means 180 times in one real life minute right?

viewtopic.php?f=5&t=3211

(ignore raephire being his usual retard self)
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Re: Headsup: A couple of minor changes

Postby Rhiannon » Thu Mar 18, 2010 3:30 am

Avu wrote:
loftar wrote:No, but you'll take an average on 1 HHP damage per in-game second (as compared to 1 HHP damage per 1000 in-game seconds when you just enter the Starving portion of the hunger meter), so you'll die soon enough, methinks.


Maybe it's time to extend the yay I can stay alive part and be useful part of the hunger bar? There is no reason why the lol you got 100 seconds to live part of it should take 50% while you only get around 30% usable for real work (because when you get to 60% hunger it's time to search for food or you now die and overstuffed is mind numbing slow), how about a rebalance on the hunger values like you promised prior reset too?


Amen, I mean for real , what is the deal with this rediculous psychotic love of this "90% of the game is eating" crap thanks to the rediculous consumption rate. "yeah we know, gonna rebalance that"...right, yet you take the time to make starvation kill you faster? And you did realize that once per in game second means ALOT more in real time? Like what, 180hhp per minute, as Sabinati said, in real time? Are you that stoned or what? With the lag most people cannot walk 25 tiles to a cubbard in a minute.

Seems if THAT is so easy to change, so would the consumption rate in general be.
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Re: Headsup: A couple of minor changes

Postby DrSun » Thu Mar 18, 2010 3:45 am

DrSun wrote:literally i've got 23agi and 2 psi, i'm not joking.

it's became 25 agi and 2 psy from rings of brodgar
count is 12.5:1

btw in the second world it used to works good. fair 2:1.
and in this world with this fep changes - it makes me cry.

really, you should check this.
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Re: Headsup: A couple of minor changes

Postby DrSun » Thu Mar 18, 2010 3:56 am

loftar wrote:
Naerymdan wrote:So far each food I took reduced the my FEP bar by 0.2 only is that normal? (I ate chanterelle, roasted chicken, soldier ant, blueberry pie and aphids and now my FEP bar is 33.0)

Oops, that was a bug. It is fixed now, and will be in effect once I restart the server the next time.

now what? i've eaten 1 chantrelly. and instead of (1 out of 39) i got (1 out of 37)
and after 1 blueberry now i got (2 out of 35)
that's nice, thanks.
but are you sure that first food should give fep bonus too?
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Re: Headsup: A couple of minor changes

Postby Flocke » Thu Mar 18, 2010 4:34 am

why not?
every FEP bonus should be welcome!
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Re: Headsup: A couple of minor changes

Postby SynthesisAlpha » Thu Mar 18, 2010 7:22 am

I noticed that zero-FEP foods like apples and spindly taproots don't give the bonus. Was this intentional?
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Re: Headsup: A couple of minor changes

Postby Winterbrass » Thu Mar 18, 2010 8:23 am

Get rid of the chance of getting specific types of FEP, Jorb/Loftar.

Make statistics floats rather than integers, and give us the FEPs that we eat. If our FEP bar is 50% CON and 50% PSY, give us 0.5 CON and 0.5 PSY. If it's 10% in each stat, give us 0.1 in each stat. Why has this not been done already? It takes the guesswork out and makes multi-FEP food more useful in the long run - people avoid it like the plague because of the off-chance of getting the wrong FEP when we fill the bar. This change would put FEP-balanced on top of FEP-specific diets.

Seriously, guys, come on.
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Re: Headsup: A couple of minor changes

Postby Onionfighter » Thu Mar 18, 2010 9:58 am

I think they like the randomness. I really don't think they are going to change that aspect. I could be wrong, but you should probably come to terms with it.
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Re: Headsup: A couple of minor changes

Postby Lothaudus » Thu Mar 18, 2010 10:02 am

loftar wrote:The leanto is buildable from both fir and elm branches.

AWESOME!

loftar wrote:Food troughs and chicken coops should no longer suffer from the truncation problem that made it hard to raise their fodder quality.

AWESOME!

loftar wrote:The FEP bonus is stronger now: For each new type of food you eat, the current FEP cap will decrease by sqrt((your highest base stat) / 10).

AWESOME!

loftar wrote:Carts are now buildable in caves and mines.

AWESOME!

loftar wrote:Damage taken from starving increases as you get more hungry.

WTF!??

loftar wrote:
Avu wrote:how about a rebalance on the hunger values like you promised prior reset too?

Yes, yes; I know, I know. It'll come. :) I'll try and remember it to the next dev session.

GrimReaper wrote:Out of curiosity are you guys still planning to make village claims square and if you are whats the eta.

Well, as soon as possibly, preferably. We're still thinking through other effects of the village system that will probably have to be upgraded at the same time for various reasons. It's still close to the top of the priority list, though.

AWESOME!
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Re: Headsup: A couple of minor changes

Postby burgingham » Thu Mar 18, 2010 10:12 am

Lothaudus wrote:
loftar wrote:Damage taken from starving increases as you get more hungry.

WTF!??



Trust me, this needed to be done.
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