Lothaudus wrote:jorb wrote:The reason for the update name is, btw, that we meant to add a penalty to being knocked out
When you knock-someone out, you can throw a Net over them. Net's are crafted out of 50 pieces of rope.
Once 'netted', said hearthling becomes your slave-bitch. You can now take them back to your village and sodomise them in the town square. While netted, hearthlings can of course attempt to escape when they come conscious - or be knocked unconscious again and put back in the net.
Once in town, they can then be shackled. Shackles are made on an anvil and require 2 metal bars. Shackled hearthlings are unable to port to hearth / village and must instead plead and beg for their release, offer some sort of bribe, work for their freedom or wait for their fellow villagers to attack and free them. Possible chance of attempting to escape shackles or getting the chance to run away but still being shackled.
Shackled slaves can be tied to a post with a chain. A post is made out of 3 blocks. A chain is crafted out of nuggets, with each nugget adding an additional 1 sqm to the length of the chain. This allows slaves to be shackled to a post but gives them a radius within which they can perform slave tasks, such as harvesting the fields or working an area within a mine.
This of course will tie-in with the new Prison Tower and Dungeon buildings you should be planning for villages.
Go back to your SecondLife Gorean SIMS.