zdazzle wrote:Hearthfires are a bad idea to destroy. What should be added is locks to doors (keys craft-able from clay molds and iron bars) and then a crow bar to break the door lock (for thieves). Also a trap door can be put over the mine, it'd work the same as a regular door, only allowing those with keys to enter, unless broken in with a crowbar.
I don't think crowbars are a good idea. I think there should be two skills, locksmithing and lockpicking. Locksmithing would determine how strong the locks are when made. Lockpicking would determine how well the burglar could open the lock. Thus you could have incredibly good locksmiths, selling their locks for an arm and a leg, because almost no one could open their locks. And you could have incredibly good burglars, who could pick even the best locks on the market.
Winter wrote:Urg, well I was the Lawspeaker of my village and I seem to somehow have accidentally left the village or something... Now what do I do?...
Ouch, I was just thinking to myself how horrible it would be if I accidentally pressed that. Do you get several warning windows? You should.
"Are you sure you want to leave the village?" (Yes.) "Are you
sure you want to leave the village?" (Yes!) "Are you
absolutely certain that you want to leave the village?" (Yes!!!)
The grumpiest tree you ever did see.
Character: Hamel, previously Chieftain of Ancient Bottleneck, a founding father of the Confederation of Bottleneck. Currently a hibernating soul.