Game Development: Stop. It's Hammertime.

Announcements about major changes in Haven & Hearth.

Re: Game Development: Stop. It's Hammertime.

Postby DatOneGuy » Tue Dec 28, 2010 7:42 am

rye130 wrote:
DatOneGuy wrote:Makes more sense to me if it's

(50+15) * sqrt( sqrt(str * Knuckle Q)/10)

But that's just me.


That'd be gay, UA would be the same as melee basically then, plus knuckle's would end up useless, the additional 15 base damage doesn't seem hard to overcome with enough strength.

I agree they would be, and would suck, but iunno just how I saw it as I read it.

I don't see the other way much better either though, adds a bit of extra damage, there's no downside to keeping one on all the time too. (Unless we get some knife or some shit for hunters to keep there for carving animals!)
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
User avatar
DatOneGuy
 
Posts: 5553
Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

Re: Game Development: Stop. It's Hammertime.

Postby rye130 » Tue Dec 28, 2010 7:47 am

Why should there be a downside? It seems like this was added to please all the people crying how underpowered UA was.
User avatar
rye130
 
Posts: 2552
Joined: Mon Feb 01, 2010 9:41 pm

Re: Game Development: Stop. It's Hammertime.

Postby DatOneGuy » Tue Dec 28, 2010 7:49 am

rye130 wrote:Why should there be a downside? It seems like this was added to please all the people crying how underpowered UA was.

UA isn't underpowered and didn't need a buff.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
User avatar
DatOneGuy
 
Posts: 5553
Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

Re: Game Development: Stop. It's Hammertime.

Postby bitza » Tue Dec 28, 2010 7:50 am

burgingham wrote:Another solution would be to shorten the drying time of the ram alot, but have it work that there have to be 4 people operating it. Not just throw away alts with a bearcape either but developed chars with some str. Thanes are of course always a problem, but not too many people have access to those.


i promise i'm really not trying to be the guy who craps on everything but..

full ram crew required is a great idea until you get to the case where the poor noobie hermit put his cornerpost in the wrong spot and can't make a gate now, or wants to upgrade his timber house. rams aren't always used for raiding.

for what it's worth, my opinion now is 'wait and see' what things are like with these changes. rams have a longer range now, and the vast majority of villages are pretty oblivious to what goes on outside their walls (and many haven't even bothered to clear all the trees around their wall within ramming distance)

i do think with removal of brick bashing, that more fucking annoying hearth vaults will show up, with the removal of siegewalls they will be harder to break, but with the changes going both ways, villages will have a better shot at protecting themselves against raiders in the first place
Karede wrote: It takes a special kind of autism to play this game
User avatar
bitza
 
Posts: 1461
Joined: Wed Dec 30, 2009 2:07 pm

Re: Game Development: Stop. It's Hammertime.

Postby Garath » Tue Dec 28, 2010 7:52 am

you could solve the hermit problem if people got a bonus on destroying things on their personal claim, but thats vulnerable to abuse
Garath
 
Posts: 260
Joined: Thu Dec 16, 2010 10:46 pm
Location: Amsterdam

Re: Game Development: Stop. It's Hammertime.

Postby rye130 » Tue Dec 28, 2010 7:53 am

rye130 wrote:Can we put authority objects on the inside of mines? Statues and stuff?

If I village claim the inside of the mine, can someone claim over the outside? Same thing with personal claims?

Knuckles are glove spot I think


I still want an answer ;)
User avatar
rye130
 
Posts: 2552
Joined: Mon Feb 01, 2010 9:41 pm

Re: Game Development: Stop. It's Hammertime.

Postby DatOneGuy » Tue Dec 28, 2010 7:53 am

Glove spot yes.

Throw out your poor man's. 8-)
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
User avatar
DatOneGuy
 
Posts: 5553
Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

Re: Game Development: Stop. It's Hammertime.

Postby Tonkyhonk » Tue Dec 28, 2010 8:02 am

sabinati wrote:more meat recipes, maybe using pans, or ovens (make the ovens bigger while you're at it) would be appreciated. edit: bonus points if you include chantrelles in the recipes.


yes <3 more meat recipes please!
maybe different stews; eintopf/hotpot/potaufeu, some traditional or primitive recipes using meat.
(would love having some kinds which do not require metal as well, the same way as 2 grinders work.)


ive been experimenting on a new char hunting and it is still do-able, and i do not believe the update is killing new players. it is rather about slowing down players who got killed and restarted to catch up, than about real new players since they do not know how fast it was before.

however, it actually seems super-hard for new chars to build a village, killing a deer is more than just a pain for newbs now. maybe, implementing a kind of hunting traps to slowly kill a deer with very small LP but for antlers, may save newbs who want to build a village for no offensive purposes?
User avatar
Tonkyhonk
 
Posts: 4501
Joined: Fri Sep 10, 2010 6:43 am

Re: Game Development: Stop. It's Hammertime.

Postby Kaios » Tue Dec 28, 2010 8:11 am

Tonkyhonk wrote:however, it actually seems super-hard for new chars to build a village, killing a deer is more than just a pain for newbs now. maybe, implementing a kind of hunting traps to slowly kill a deer with very small LP but for antlers, may save newbs who want to build a village for no offensive purposes?


Or maybe they just shouldn't have this strange ability to heal themselves and any other animals within their range. I always disliked that the first time I saw it, just doesn't make sense.
User avatar
Kaios
 
Posts: 9171
Joined: Fri Jul 30, 2010 2:14 am

Re: Game Development: Stop. It's Hammertime.

Postby DatOneGuy » Tue Dec 28, 2010 8:14 am

Deer run at full speed now. sucks for newbs, they're as bad as bears.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
User avatar
DatOneGuy
 
Posts: 5553
Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Claude [Bot] and 5 guests