Alkarym wrote:Leonard wrote:But please dont make mines more common, it would encourage isolation even more -.-
well no, since there would be quality, make metal a bit more common in really low Q in caves an maybe riverbeds (think about how they extracted gold in the west)
now, not only are we secluded but we depend upon superpowers that have the said metal... and since it's mostly the only thing really rare in that game, they won't trade for much things
Why restrict it to caves and riverbeds? As far as I know only gold was the only thing panned for in rivers. A lot of metals occur in various forms on the surface.
I've been thinking along these lines. I have been playing for a couple of weeks now, and I am starting to notice the limits on what I can achieve without metal. I'm not worried about weapons and armour, but being unable to fry or make sausages simply because I have chosen to play on my own. One solution to this would be to add substitutes for some of these things made from wood and stone. A flat rock can be heated then used to fry on, or a wood/stone device be made to mash meat up into some approximation of mincemeat. Ideally though, at least from the players point of view, would be some source of metal outside the mines.
I think this could be achieved with low quality metals found scattered on the surface, maybe the type specific to an area of the world, dependent on perception and some relevant skill to see, and maybe in a form that requires extra processing over mined ore. This wouldn't take much away from the power of controlling a mine with random, tiny amounts of low quality metals, but it would give some of the less involved and solitary players a chance to get their hands on a little metal. Set the requirements to see and process metals found this way sufficiently high that people probably probably won't be getting enough to work with until they have been playing for a long time. Even when a player is able to gather and process it, the supply is unsure and poor quality.
I'm thinking that a single player collects what they see over the course of a couple of weeks to get enough for a bar. A settlement without a mine working together may be able to make a few bars, depending on how many of them can/do collect the metal, over the course of a week.