Game Development: World 4

Announcements about major changes in Haven & Hearth.

Re: Game Development: World 4

Postby sabinati » Thu Jan 13, 2011 6:32 pm

pave first
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Re: Game Development: World 4

Postby Teleskop » Thu Jan 13, 2011 6:35 pm

No,just cant build it on forest terrain
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Re: Game Development: World 4

Postby jgudge » Thu Jan 13, 2011 8:31 pm

Teleskop wrote:No,just cant build it on forest terrain

Agreed, nowhere on forest it seems
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Re: Game Development: World 4

Postby EnderWiggin » Thu Jan 13, 2011 11:29 pm

I've builded it on forest terrain. Just pave 3x3 area.
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Re: Game Development: World 4

Postby fdse2 » Thu Jan 13, 2011 11:40 pm

Why animals shouldnt be able to kill ? - Example : you are hunting for deers and poof your internet connection is gone for 5 minutes, you are dead - byebye 1 year of clicking.
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Re: Game Development: World 4

Postby jorb » Thu Jan 13, 2011 11:44 pm

Why there shouldn't be PvP? - Example: you are hunting for deers and poof your internet connection is gone for five minutes, you are dead -- byebye 1 year of clicking.

How are deaths to animals any different from PvP deaths in anything but frequency? Lag and other misfortunes can already cost you your life in this game.
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Re: Game Development: World 4

Postby barracuda546 » Thu Jan 13, 2011 11:47 pm

I will admit, the whole animals killing you makes the game feel more like your surviving. But the fact that xray is now a must for any player so they dont get ganked by a boar behind a rock is a bit silly
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Re: Game Development: World 4

Postby rozn » Thu Jan 13, 2011 11:49 pm

jorb wrote:Why there shouldn't be PvP? - Example: you are hunting for deers and poof your internet connection is gone for five minutes, you are dead -- byebye 1 year of clicking.

How are deaths to animals any different from PvP deaths in anything but frequency? Lag and other misfortunes can already cost you your life in this game.


Yes but they shouldent be able to kill you. maybe take away some health and leave. I mean if you r experienced and get knocked out once your done for. I suggest it be so it swipes some health and then leaves. Exspecially if ur walking in woods and boar attacks...
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Re: Game Development: World 4

Postby cobaltjones » Thu Jan 13, 2011 11:50 pm

jorb wrote:Why there shouldn't be PvP? - Example: you are hunting for deers and poof your internet connection is gone for five minutes, you are dead -- byebye 1 year of clicking.

How are deaths to animals any different from PvP deaths in anything but frequency? Lag and other misfortunes can already cost you your life in this game.

Lag (most of the time) hits all clients at once. If you're experiencing server lag, so is your PVP opponent.

If you're hunting a deer and you experience server lag, that deer keeps attacking you while you're unable to move. C'mon now. Think about it.
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Re: Game Development: World 4

Postby jorb » Thu Jan 13, 2011 11:59 pm

True enough, I suppose. Not enough of a difference to make animal non-lethality an option, though. I quite enjoy the change of pace.

Also, the lag we have right now may actually have a fixable reason to it. I'd rather fix that than change the animals.
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