soapdish wrote:the no-lifers will not care about the difficulty in creating alts, this hurts casuals hard
I dunno, i think it hurts the no lifers a bit more (imo)
Casuals can't spawn together or really find eachother
the easiest, yes however when i played we all spawned
multiple times, then found a high ql node and spawned
off that (minutes into the world). Then most people
made several alts and were grinding 3-5 characters at
times...
Now lets figure if you had this system in place.
The casuals have to use a world map most likely made
by big factions again. They're able to find eachother's
co-ords and make an adventure of finding heading to a
rendezvouses.
The No lifes spawn all over the world with alt bots that
are programmed to explore and send their maps to a
bigger map thingy. They also spawn Mains during this
time and start to create a temporary base, gathering
nearby curios and maximizing their gains. They don't
release the world map for a short bit, as they try to gain
an advantage, but in this time any alts they want must
be able to provide for themselves. Ultimately meaning
they will have to manually play each alt and fill it's
study (Can be a lot to ask sometimes). All the alts have
a chance to die after rendezvouses point is established.
A lot more dedication is needed to have multiple characters
and the major factions may not have a brickwall on day
1.
Overall it puts the early game effort more into surviving,
hunting, grouping, foraging, and organizing as opposed
to the starts we've had where i've had rage within hours
of World start.
Also severely boosts a lone player's chance of survival,
and encourages you to meet / ally with neighbors.
There's downsides, but i think this is ultimately good