Game Development: Combat System

Announcements about major changes in Haven & Hearth.

Re: Game Development: Combat System

Postby jorb » Fri Feb 19, 2010 3:14 pm

Yes. My comment refers to a specific encounter between me and the Wayneville kids where we fought a bit. Only, in this context, should obviously not be extended to cover all my characters from here on to infinity, including every single encounter I've ever had with anyone, because plenty of people had attacked me -- from random nubs to klaue. So, yes, you are very much reading it out of context. Which, not that it matters, was more or less exactly what I said when I pointed out that we were talking about something completely different. Get a haircut and stop marking words.
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Re: Game Development: Combat System

Postby Seizure » Fri Feb 19, 2010 3:27 pm

jorb wrote:plenty of people had attacked me -- from random nubs


Hehe... I was one of those random nubs, and I couldnt even hit you that time you visited cakeport. Made me feel so... Unworthy :oops:
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Re: Game Development: Combat System

Postby niltrias » Fri Feb 19, 2010 4:31 pm

Potjeh wrote:IIX?


VIII?

Same thing.
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Re: Game Development: Combat System

Postby ElGato » Sat Feb 20, 2010 1:28 am

jorb wrote:Yes. My comment refers to a specific encounter between me and the Wayneville kids where we fought a bit. Only, in this context, should obviously not be extended to cover all my characters from here on to infinity, including every single encounter I've ever had with anyone, because plenty of people had attacked me -- from random nubs to klaue. So, yes, you are very much reading it out of context. Which, not that it matters, was more or less exactly what I said when I pointed out that we were talking about something completely different. Get a haircut and stop marking words.

If I remember right, you're talking about the time cut_lass had a bugged up hearth and was about to raid WV.

That was fun to watch lol.
I remember him doing about 8k damage to you total. You told us you only had 5k >.>
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Re: Game Development: Combat System

Postby Agarrett » Sat Feb 20, 2010 3:56 am

I've spoken with Loftar in game before. In fact, he even personally visited me. He took me away to peter's new map to look around. I do like the idea of the shrine, but maybe instead, every other week they come visit the person who made the largest sacrifice.
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Re: Game Development: Combat System

Postby Wolfang » Sat Feb 20, 2010 4:12 pm

Agarrett wrote:I've spoken with Loftar in game before. In fact, he even personally visited me. He took me away to peter's new map to look around. I do like the idea of the shrine, but maybe instead, every other week they come visit the person who made the largest sacrifice.


The problem with that is that only the richest and most frequent player would always receive visits and gifts, whilst the noobies would never receiv antyhing, and would basically just be wasting sacrifices =P
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Re: Game Development: Combat System

Postby Chakravanti » Sat Feb 20, 2010 4:15 pm

jorb wrote:Get a haircut....


You're not the first to suggest this...nor will you be the last...just not gonna happen. :lol:

But I get your point.
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Re: Game Development: Combat System

Postby juhubert » Sat Feb 20, 2010 4:54 pm

Agarrett wrote:I've spoken with Loftar in game before. In fact, he even personally visited me. He took me away to peter's new map to look around. I do like the idea of the shrine, but maybe instead, every other week they come visit the person who made the largest sacrifice.


well, tbh i´m rather scared about the thought of a visit by a god ;) .

especially, since i´m pretty atheistic. :mrgreen:
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Re: Game Development: Combat System

Postby Emina » Sat Feb 20, 2010 5:49 pm

i have been trying out the combat system a bit now.

I found myself using a lot more of the different moves with this new system since more of the moves have become more usefull to me,
or even rather more neccecary. Becouse of this, i would love to see the implemention of more hotbars for the reset. If not that, i would
suggest to make the menus stick even after you click a move. I find it very annoying that they dont stick, they just reset after each
move you use. You are then forced to click atleast 3 times to get in for the next move instead of just one, in the heat of the moment
its quite easy to accidentley get in to the wrong menu aswell and you need to go back and then click again to get in too the right
menu again wich consumes way to much time in a battle. We have been provided with arrows to move back and forth in the menu system
so there is no need for the menu to reset just becouse you click a move. It would be better if it sticks around, we can then manually go
back in the menu with the arrows once we are done with whatever we are doing in the menu we are in, since you often want to use more
then just one move in the same menu.

i Hope this will be considered.

Im gonna keep testing. it Seams like some moves you use to gain advantage doesnt procc some times if the opponent has more then
2 or 3 advantage, wich makes it almost impossible to reegain advantage even tho you are using everything to do it, its way to easy to
keep the upperhand once you have it no matter who has it if its my opponent or me. I didnt really like this, doesnt feel realistic somehow
i think you should have to keep working on it too keep it, but as it is now, it seams like once i have full advantage i dont have to do
much at all to keep it, can almost entireley focus on attacking at that point, but i need to test this more before i can be sure.

Regards/ Emina
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Re: Game Development: Combat System

Postby NaoWhut » Sun Feb 21, 2010 12:30 am

The gods walk among us!!
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