saltmummy626 wrote:"hey boar! *whap* OH FUCK OH FUCK OH FUCK!!"
OMG, i almost died as i read this.



saltmummy626 wrote:"hey boar! *whap* OH FUCK OH FUCK OH FUCK!!"
George Carlin wrote:The real reason that we can’t have the Ten Commandments in a courthouse: You cannot post “Thou shalt not steal,” “Thou shalt not commit adultery,” and “Thou shalt not lie” in a building full of lawyers, judges, and politicians. It creates a hostile work environment.
rozn wrote:stay away from boars then.
Jeff wrote:Frankly, i think this world is even more unbalanced in terms of lp gains between farmers and hunters. It's true that you risk being killed if you encounter a vile beast, but that happens while foraging, too (and i don't have any other means to find food and www as now, obviously). Sure, going outside our safe haven (or house, if you prefer) must be impervious, but we have no means of defending beside trying to evade them at all. Well, hunters can die while fighting, but they gain a lot more LP than us, so they can recover their loss quite quickly (and have more lp to begin with). In my opinion, a completely nature/peaceful aligned character should have less chances of being attacked by animals , if not being ignored at all (and they should have very heavy penalities if they try to fight versus animals, of course). Something like Saint Francis of Assisi, or the typical videogame druid, if you prefer.
Well, and animals should have sound effect to begin with, so that we can hear them while approaching. At least aggressive ones.
Thurrok wrote:
That's all I have to say for now. I'll be back when I'm done with my exams.
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