The Ghost of Christmas Future, II

Announcements about major changes in Haven & Hearth.

Re: The Ghost of Christmas Future, II

Postby burgingham » Tue Jan 06, 2015 2:29 pm

@Loftar

Well, hence my question on your exact plans for the game.
In an environment where I meet someone else every 2 months of walking around one might call those meetings the "societal experiment", but that wouldn't really fit what I had in mind. Society for me is more of a constant state defined through the relationships with others.

So my guess is that the term "single player game" is either not really what you have in mind or that we have indeed no society building game experience ahead of us.

Oh and no judgement either way, just a clarification question.


Hi, Amanda!
User avatar
burgingham
 
Posts: 8486
Joined: Fri Aug 14, 2009 10:58 pm

Re: The Ghost of Christmas Future, II

Postby dongodson081294 » Tue Jan 06, 2015 2:36 pm

I wonder which will come first. The ghost of Christmas Future, III or world 8 for current haven and hearth?
dongodson081294
 
Posts: 80
Joined: Thu Nov 06, 2014 6:34 pm

Re: The Ghost of Christmas Future, II

Postby soapdish » Tue Jan 06, 2015 2:42 pm

Amanda44 wrote:I don't see why people would think this affects casuals more than no-lifers


Wolfang wrote:Casual players aren't going to bother playing a game if they can't play with their friends. Hardcore players will play regardless


i wish it wasn't true, but it is
at least I'll still have the forums
and a dead game...
Image
User avatar
soapdish
 
Posts: 134
Joined: Sat Jul 10, 2010 7:00 am
Location: beside a thicket

Re: The Ghost of Christmas Future, II

Postby loftar » Tue Jan 06, 2015 2:48 pm

burgingham wrote:So my guess is that the term "single player game" is either not really what you have in mind or that we have indeed no society building game experience ahead of us.

Certainly, what I think Jorb meant by "single-player game" is that we develop Haven from the perspective of the individual character rather than "top-down", but I don't really think that is different from what we've always done. I don't doubt that emergent behaviors will emerge. :)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 9045
Joined: Fri Apr 03, 2009 7:05 am

Re: The Ghost of Christmas Future, II

Postby LadyV » Tue Jan 06, 2015 2:48 pm

Although it may be more difficult to find others it should still be possible to travel to them. I wouldn't call it hopeless. A challenge for sure, but not hopeless. I may be giving Loftar a bit of friendly jab but its not a bad change. The only things I really see as necessary to keep is a way to add your friend to your kin list that does not allow tracking until you meet and the ability to chat even if you have not met. Then at least you have some social possible. The rest will just be new and needing to be gotten used to. :)
User avatar
LadyV
 
Posts: 3114
Joined: Wed Jan 25, 2012 2:34 am

Re: The Ghost of Christmas Future, II

Postby burgingham » Tue Jan 06, 2015 2:52 pm

loftar wrote:
burgingham wrote:So my guess is that the term "single player game" is either not really what you have in mind or that we have indeed no society building game experience ahead of us.

Certainly, what I think Jorb meant by "single-player game" is that we develop Haven from the perspective of the individual character rather than "top-down", but I don't really think that is different from what we've always done. I don't doubt that emergent behaviors will emerge. :)


Ok, thank you.

But will there be a heightened focus on aspects and features that might lead to societies and factions forming? Right now small "towns" are the biggest thing possible, limited by several factors. Will you lean more towards keeping it that way or even limiting it further? Or are there any ideas for bigger forms of society like networks between towns, kingdoms and the like to emerge?
User avatar
burgingham
 
Posts: 8486
Joined: Fri Aug 14, 2009 10:58 pm

Re: The Ghost of Christmas Future, II

Postby ArvinJA » Tue Jan 06, 2015 2:53 pm

loftar wrote:I don't doubt that emergent behaviors will emerge. :)

I hope that at least one of you will actually track those this time around. It's kind of weird when all you guys ever do when you try your own game is to hermit, which is a minuscule entry-level part of the game as a whole. It always baffles me when it turns out you guys aren't aware of things like "oath killing" and so on. I get that it's time-consuming and so on to keep updated on "end game" stuff, but I think the game would be so much better for it in the end.
The low life has lost its appeal
And I'm tired of walking these streets
To a room with its cupboards bare
User avatar
ArvinJA
 
Posts: 1255
Joined: Sun Mar 20, 2011 1:02 pm
Location: Sweden

Re: The Ghost of Christmas Future, II

Postby loftar » Tue Jan 06, 2015 3:26 pm

burgingham wrote:But will there be a heightened focus on aspects and features that might lead to societies and factions forming? Right now small "towns" are the biggest thing possible, limited by several factors. Will you lean more towards keeping it that way or even limiting it further? Or are there any ideas for bigger forms of society like networks between towns, kingdoms and the like to emerge?

I think it's safe to say at least that we won't try to limit any such things. I think we'd like to encourage it, but as ArvinJA correctly points out, the real problem is that we virtually never use those mechanics ourselves, so it's not something that constantly itches us personally.

That said, I've had some loose, minor ideas on such things, so don't count on it not happening, at least. :)

ArvinJA wrote:It's kind of weird when all you guys ever do when you try your own game is to hermit, which is a minuscule entry-level part of the game as a whole.

I see what you're saying, but I would also like to state that I don't think it would be all that good if we only just always focus on "end-game features" either. I also feel some danger in the general direction of adding mechanics for things that may just as well be organized by human endeavor. I think there's a case to be made for keeping those things as "emergent" as possible or at least within reason. Not that I don't see your point at all.

I would like to state, though, that the "world wars" part of the game that is the constant hum of the forums is just one part of the game.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 9045
Joined: Fri Apr 03, 2009 7:05 am

Re: The Ghost of Christmas Future, II

Postby krikke93 » Tue Jan 06, 2015 3:33 pm

loftar wrote:
spectacle wrote:Instead of a smaller world, have player spawns happen in more concentrated clusters in several places on the map.

I have strongly considered something like this.

How about making the "clusters" large islands. You'd need a large boat to travel from island to island (thus getting to your friends if they're not on the same island). Idk, just spitting out some random thoughts.

We're gonna need a bigger boat.
Hope you have a great day
User avatar
krikke93
 
Posts: 3311
Joined: Tue Nov 02, 2010 7:23 pm
Location: Belgium

Re: The Ghost of Christmas Future, II

Postby Jesus_Smith_Nandez » Tue Jan 06, 2015 3:48 pm

With that island idea, I'm sure it would devolve into chaos with so many people stuck on one island. Just because they aren't with their friends doesn't confirm that they'll get along.

And that's were this whole idea falls apart; just because you have to socialize in-game doesn't mean everyone will get along and make villages and everything will be dandy. Right now, people with similar ideals group on the forums to make a village; splitting them a up and dumping them with randoms in the wilderness with no way to regroup would just make things worse and result in a world with only hermits until a proper way of finding and traveling to one-another has been established.
HnH Videos
God bless
User avatar
Jesus_Smith_Nandez
 
Posts: 2421
Joined: Sun Mar 16, 2014 7:15 am
Location: Canada

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Claude [Bot] and 2 guests