burgingham wrote:But will there be a heightened focus on aspects and features that might lead to societies and factions forming? Right now small "towns" are the biggest thing possible, limited by several factors. Will you lean more towards keeping it that way or even limiting it further? Or are there any ideas for bigger forms of society like networks between towns, kingdoms and the like to emerge?
I think it's safe to say at least that we won't try to limit any such things. I think we'd like to encourage it, but as ArvinJA correctly points out, the real problem is that we virtually never use those mechanics ourselves, so it's not something that constantly itches us personally.
That said, I've had some loose, minor ideas on such things, so don't count on it
not happening, at least. :)
ArvinJA wrote:It's kind of weird when all you guys ever do when you try your own game is to hermit, which is a minuscule entry-level part of the game as a whole.
I see what you're saying, but I would also like to state that I don't think it would be all that good if we only just always focus on "end-game features" either. I also feel some danger in the general direction of adding mechanics for things that may just as well be organized by human endeavor. I think there's a case to be made for keeping those things as "emergent" as possible or at least within reason. Not that I don't see your point at all.
I would like to state, though, that the "world wars" part of the game that is the constant hum of the forums is just one part of the game.