by simimi » Fri Jun 12, 2015 4:22 pm
You describe a hobby, not a sustainable way of life, and this hobby is more interesting in an old map like H&H1.
An idear : Treasure hunter, a meaningfull way of life by findind very over powering curios only in the wilderness, you could trade like pearls.
To make the traveler's life an enough rewarding option, almost as sustainable as the sedentary way of life.
Rare curios alwready exists, but you can find them more efficiently with a sedentary base, as you look around foraging and hunting.
The treasure I think of have to spawn only in real wilderness.
Mechanics :
You know as you wander, landscape "spawn" in front of you as squares.
Suppose there is 5000x5000 of those squares in the whole map.
Make a 5000x5000 table in the server, filled with "50" as value.
Make a tiker: at each tic, all all the values in the table increase by 1, untill 100.
Each time a toon discovers a square, the value of the table decrease by 1.
If the value of the square in the tab is 99, a treasure will spawn in the square.
Could be wales in rivers, super shocked frog in swamp, this running tree feary you could kill for valuable wood eart, ...