Game Development: Stop. It's Hammertime.

Announcements about major changes in Haven & Hearth.

Re: Game Development: Stop. It's Hammertime.

Postby sabinati » Tue Dec 28, 2010 7:59 pm

Tonkyhonk wrote:
Phizuol wrote:But I think those are all separate issues that need to be dealt with directly. These changes are about weapon balance.


my point here is more about how long it should take new chars to start their own village, rather than weapon balance. the sling change is hurting new chars starting a new village unless they can find higher lvl chars to trade with for antlers. when the world resets, everyone starts as new again and there wont be too many "higher lvl" char to ask for items. ive been wondering if devs think itd be best for newbs to wait for longer to start their own village, as Danno said earlier, or not.
im not saying it sucks or its bad or anything, im only stating the fact that hunting for deer antlers has become considerably harder for newbs with the sling change because how deer healing works. im sure they will implement sling re-fix very soon as they said, but till then, new chars cannot build their own village as soon as others could before.


at the beginning of this server we had a village up in a few days. a group of people can take down a deer with q10 slings just fine.
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Re: Game Development: Stop. It's Hammertime.

Postby Kaios » Tue Dec 28, 2010 8:29 pm

Personally after a bit of testing I think arrow quality affecting aim is a little odd. I'm not exactly sure how fast Wooden Bow would be if this mechanic were removed, so I can't say for sure, but possibly modifying Wooden Bow speed to take only about twice as long as sling might make a little more sense.
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Re: Game Development: Stop. It's Hammertime.

Postby Oddity » Tue Dec 28, 2010 8:59 pm

Vilyx wrote:BTW aiming can be improoved, we can see circle moving randomly on the screen and we must click on it to shoot and how higher your MM then slower moving this circle. Just wait its boring.

There would be an auto-clicker the moment the devs decided on this :lol: Or even just a client that automatically says it clicked the right area.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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Re: Game Development: Stop. It's Hammertime.

Postby Oddity » Tue Dec 28, 2010 9:03 pm

Kaios wrote:Personally after a bit of testing I think arrow quality affecting aim is a little odd. I'm not exactly sure how fast Wooden Bow would be if this mechanic were removed, so I can't say for sure, but possibly modifying Wooden Bow speed to take only about twice as long as sling might make a little more sense.

Wooden Bows already have half the speed of a sling. It's just that the arrow also caps speed, and it's the lowest of your { MM, WoodenBowQl *2, ArrowQl * 2 } that decides how much MM you're actually using, whereas with the sling it was the lowest of { MM, SlingQl * 2 } that capped your MM.

But yes, it would be nice if they raised the IEMM of arrows or made it so that only the bow ql matters.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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Re: Game Development: Stop. It's Hammertime.

Postby Vilyx » Tue Dec 28, 2010 10:12 pm

Oddity wrote:
Vilyx wrote:BTW aiming can be improoved, we can see circle moving randomly on the screen and we must click on it to shoot and how higher your MM then slower moving this circle. Just wait its boring.

There would be an auto-clicker the moment the devs decided on this :lol: Or even just a client that automatically says it clicked the right area.

circle can be not monocolored, his moveing can be random-related on time(its hard to calculate). And server can send code that client must recode(translate) and receive to server depent on it.
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Re: Game Development: Stop. It's Hammertime.

Postby Kaios » Tue Dec 28, 2010 10:21 pm

Vilyx wrote:
Oddity wrote:
Vilyx wrote:BTW aiming can be improoved, we can see circle moving randomly on the screen and we must click on it to shoot and how higher your MM then slower moving this circle. Just wait its boring.

There would be an auto-clicker the moment the devs decided on this :lol: Or even just a client that automatically says it clicked the right area.

circle can be not monocolored, his moveing can be random-related on time(its hard to calculate). And sever can send code that client must recode(translate) and receive to server depent on it.


Macro's and autoclickers aside, it's just not a very good idea in general. Maybe think about it a little more and try to explain it more clearly.

Personally I think this is the way it should be.
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Re: Game Development: Stop. It's Hammertime.

Postby NaoWhut » Wed Dec 29, 2010 12:55 am

being srs?
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Re: Game Development: Stop. It's Hammertime.

Postby SevenBlade » Wed Dec 29, 2010 1:42 am

Personally, I think the Pally nerf should've been accompanied by reducing how costly they are for a noob to make.
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Re: Game Development: Stop. It's Hammertime.

Postby bitza » Wed Dec 29, 2010 1:57 am

Potjeh wrote:I did just fine with a q10 sling at the start of this world 8-)
Karede wrote: It takes a special kind of autism to play this game
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Re: Game Development: Stop. It's Hammertime.

Postby Meatstick » Wed Dec 29, 2010 2:48 am

jorb wrote:[*]Roasting meat is now slightly faster


:shock: :D :shock:
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