The Ghost of Christmas Future, II

Announcements about major changes in Haven & Hearth.

Re: The Ghost of Christmas Future, II

Postby NaoWhut » Tue Jan 06, 2015 4:25 pm

krikke93 wrote:
loftar wrote:
spectacle wrote:Instead of a smaller world, have player spawns happen in more concentrated clusters in several places on the map.

I have strongly considered something like this.

How about making the "clusters" large islands. You'd need a large boat to travel from island to island (thus getting to your friends if they're not on the same island). Idk, just spitting out some random thoughts.

We're gonna need a bigger boat.


ugggggguuuuuu

-fap fap fap fap-

The chaos would be magnificent...

3 psychopaths all spawn on the same island and
befriend eachother in a mutually assured mass
destruction esque agreement... while the
carebears are building boats the psycopaths are
already hunting them down or killing them with
animals. It's a bloodbath with the carebears in
a stampede trying to get off the island quickly...
but all the islands have psycopaths.

HAHAHAHAHAHAHAH YES.

Soon the carebears of islands would themselves
turn to psychopaths out of the whole experience,
and everyone is now forming shady groups on most
every island.

Oh god that would be fantastic
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Re: The Ghost of Christmas Future, II

Postby Amanda44 » Tue Jan 06, 2015 4:27 pm

soapdish wrote:
Amanda44 wrote:I don't see why people would think this affects casuals more than no-lifers


Wolfang wrote:Casual players aren't going to bother playing a game if they can't play with their friends. Hardcore players will play regardless


i wish it wasn't true, but it is
at least I'll still have the forums
and a dead game...


I just don't see it that way, I'm a casual player, idk, maybe you are right and I'm just more adventurous than most casuals. :)
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Re: The Ghost of Christmas Future, II

Postby krikke93 » Tue Jan 06, 2015 4:28 pm

There is a reason I said "large islands" meaning like maybe a supergrid or something. Idk, there seems to be something missing in this whole no-hearthfire-spawn thingy.
Hope you have a great day
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Re: The Ghost of Christmas Future, II

Postby burgingham » Tue Jan 06, 2015 4:34 pm

loftar wrote:
burgingham wrote:But will there be a heightened focus on aspects and features that might lead to societies and factions forming? Right now small "towns" are the biggest thing possible, limited by several factors. Will you lean more towards keeping it that way or even limiting it further? Or are there any ideas for bigger forms of society like networks between towns, kingdoms and the like to emerge?

I think it's safe to say at least that we won't try to limit any such things. I think we'd like to encourage it, but as ArvinJA correctly points out, the real problem is that we virtually never use those mechanics ourselves, so it's not something that constantly itches us personally.

That said, I've had some loose, minor ideas on such things, so don't count on it not happening, at least. :)


Allright, thanks for the information and the best of luck with your further endeavours.
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Re: The Ghost of Christmas Future, II

Postby jorb » Tue Jan 06, 2015 5:23 pm

burgingham wrote:Allright, thanks for the information and the best of luck with your further endeavours.


The same. Always a pleasure to see you around these parts.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: The Ghost of Christmas Future, II

Postby borka » Tue Jan 06, 2015 5:24 pm

jorb wrote:
burgingham wrote:Allright, thanks for the information and the best of luck with your further endeavours.


The same. Always a pleasure to see you around these parts.


:D same
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Re: The Ghost of Christmas Future, II

Postby Avulsio » Tue Jan 06, 2015 10:28 pm

Jesus_Smith_Nandez wrote:Jorbtar I'm like 50/50 on whether you're trolling or not


Hahah! agreed
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Re: The Ghost of Christmas Future, II

Postby RubyRed » Tue Jan 06, 2015 11:02 pm

I do think any flaws in the new way of doing things, will be ironed out once they are tried for a while. Which means we need to let do it, then see how it goes. For me at first it wont matter much, unless someone kills me within the forst few minutes (animal deaths do not count in a new world, its just gonna happen.)
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Re: The Ghost of Christmas Future, II

Postby SilverBull » Tue Jan 06, 2015 11:51 pm

can we do away with people punching down brick walls and palisades with bare hands, and maybe make swimming more viable
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Re: The Ghost of Christmas Future, II

Postby SilverBull » Tue Jan 06, 2015 11:59 pm

i want to ask tho, is there somthing nice instore for us parinoid hermits?
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