simimi wrote:A traveler's life looks appealing, but there is nothing in this game that could make it interesting.
Traveling to find what? to discover what ?
All the landscapes are the same, no beautiful place, monuments to visite or look for.
All the animals, curios, etc are the same as the one you find near your home.
Meeting people ? You could meet them in forum and visite them with an alt, or just create an alt to wander and find some out of bordomness.
If there is not things like gold nugets spawning randomly in the world you could search and trade or anything like that, there will not be more travelers in H&H2 than there was in H&H1.
The game itself makes every confrontation
with other humans intersting, and the vast
land inside the game makes it more than
possible to get lost exploring. The lands are
not all the same as you will find certain
areas that are far more interesting than
others. Islands that are nearly perfect, caves
in an excellent location, mountains with just
the right distance from everything else.
And then there's contact with humans. Say
you are out exploring and you find another
player's base and he's online. 7/10 times I
was able to get inside these people's bases
or get them to come out and stand next to
me. Assuming you're not a murderous PvPer
this opens the door to many interesting
interactions and adventures. Personally
when i left my base for days of Real Life time
i would come back with keys to at least
3 villages from all the people i'd killed, as
well as access to any loot their village had
and the ability to take them over as a teleport
location. Teleport locations are extremely
valuable end game because you need them to
pinpoint other players via scents, and get to
random points around the world quickly.
Now if you're not a murderous heathen you
could trade with these people, get teleports
from them via friendliness and help them
grow as a village until they are an end game
group. By the end of my exploring i had a
cupboard full of Keyrings, some containing
keys to multiple bases. Imagine if i had not
killed them, but instead befriended them
and created a massive group of allied bases.
Imagine the progress that could have come
from just one person exploring and making
friends within the game.
If you sit very goal oriented your time will
be efficient, surely, however there is still
the opportunity cost. Because you are using
your time so efficiently you are not seeing
much of what the game has to offer, and
you are not doing other things that you may
find more enjoyable. You may burn yourself
out if you're always working towards a goal
24/7 in haven.