World 7 incoming

Announcements about major changes in Haven & Hearth.

Re: World 7 incoming

Postby HarryDresden » Sat Jun 01, 2013 1:28 pm

While I really do enjoy the early game, and the initial rush, I'd be just fine with the world continuing, it's not like I'm doing much else with my time (Besides trying to learn batch, Bash, and some Linux, automation protocols and whatnot, it's just not clicking though. :cry: ) Honestly, as long as HnH is up and running, I'm happy.

However, Jorb and Loftar think this is the right thing to do, so I'll take it as it comes and enjoy whatever happens next.
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loftar wrote: bear fruit is not something I can predict,.

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Re: World 7 incoming

Postby joojoo1975 » Sat Jun 01, 2013 1:30 pm

HarryDresden wrote:While I really do enjoy the early game, and the initial rush, I'd be just fine with the world continuing, it's not like I'm doing much else with my time (Besides trying to learn batch, Bash, and some Linux, automation protocols and whatnot, it's just not clicking though. :cry: ) Honestly, as long as HnH is up and running, I'm happy.

However, Jorb and Loftar think this is the right thing to do, so I'll take it as it comes and enjoy whatever happens next.



and that's why your reporter girlfriend is with the red court.

:D
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Re: World 7 incoming

Postby TeckXKnight » Sat Jun 01, 2013 1:31 pm

The fixes that are coming into play help a lot with vaults and sieges. It removes the invincibility of a lot of places and the imminent danger of some of the worse raid bugs. In the end most of these only matter if you raid/get raided but that's a pretty important aspect of the game. Even just making being raidable a threat to vaults again removes the cajones of a lot of players who only dick around because they know there won't be consequences. It also gets rid of some of the more common bug jumps and other workarounds that let you casually wipe out newbies in seconds.

In the end this reset does not benefit everyone, but once again, resets aren't made to benefit anyone. Their value is in attempting to balance the game and bring it to the ideal that it was set out for. If you disagree with that ideal? Cool. I'm sorry to hear that but I hope you continue having fun with the game. If you agree with that ideal? Cool. I'm glad to hear that and I hope you continue having fun with the game.

Also the fact that this update is going to allow us to clear inactive and alt claims is pretty much enough for me to be 100% okay with it. I hated alt claims. That's just my opinion though.
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Re: World 7 incoming

Postby HarryDresden » Sat Jun 01, 2013 1:31 pm

joojoo1975 wrote:
HarryDresden wrote:While I really do enjoy the early game, and the initial rush, I'd be just fine with the world continuing, it's not like I'm doing much else with my time (Besides trying to learn batch, Bash, and some Linux, automation protocols and whatnot, it's just not clicking though. :cry: ) Honestly, as long as HnH is up and running, I'm happy.

However, Jorb and Loftar think this is the right thing to do, so I'll take it as it comes and enjoy whatever happens next.



and that's why your reporter girlfriend is with the red court.

:D


Dunno how to spoiler on this, but man, you really gotta catch up. Changes yo. Book 14 comes out in about 6 months. Skin Trade, looks like it's gonna be a doozie. Glad someone else likes the books.

Besides; If I could have anyone from Dresdenverse, it'd be Molly. :D
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loftar wrote: bear fruit is not something I can predict,.

Beborn Beton wrote: "Don't Worry, They Won't Find My Body, I Want You To Know I Found Peace In Another World."
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Re: World 7 incoming

Postby HarryDresden » Sat Jun 01, 2013 1:33 pm

TeckXKnight wrote:The fixes that are coming into play help a lot with vaults and sieges. It removes the invincibility of a lot of places and the imminent danger of some of the worse raid bugs. In the end most of these only matter if you raid/get raided but that's a pretty important aspect of the game. Even just making being raidable a threat to vaults again removes the cajones of a lot of players who only dick around because they know there won't be consequences. It also gets rid of some of the more common bug jumps and other workarounds that let you casually wipe out newbies in seconds.

In the end this reset does not benefit everyone, but once again, resets aren't made to benefit anyone. Their value is in attempting to balance the game and bring it to the ideal that it was set out for. If you disagree with that ideal? Cool. I'm sorry to hear that but I hope you continue having fun with the game. If you agree with that ideal? Cool. I'm glad to hear that and I hope you continue having fun with the game.

Also the fact that this update is going to allow us to clear inactive and alt claims is pretty much enough for me to be 100% okay with it. I hated alt claims. That's just my opinion though.


I remember your rage in w4 or 5 I think it was over this one massive Alt claim. It was pretty lulzy. Thought you were gonna go murder some people lol.
Yes, I am a Wizard.
loftar wrote: bear fruit is not something I can predict,.

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Re: World 7 incoming

Postby TeckXKnight » Sat Jun 01, 2013 1:34 pm

You assume that I didn't murder anyone. My only regret was that we couldn't get enough authority to declaim that damn thing.
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Re: World 7 incoming

Postby Flame » Sat Jun 01, 2013 1:35 pm

ok. alts claims is a nice fix. (and cliff jump)

All the other things need to be fixed. The fixes need to be fixed..!? WUT?
....


Let's reset the world for 2 nice fix.
LOL XD

Jorbtar are trolling us.
What's sad is that they don't know. XD
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Re: World 7 incoming

Postby TeckXKnight » Sat Jun 01, 2013 1:37 pm

zacty wrote:
bmjclark wrote:Last time i had murder within like 24 hours of the world going live, and there were definitely people who got it faster, i wouldn't rely on afking in a house :P


i dont even understand how thats possible, its ~140K lp, you can only get about 1-2k from discovery early on, how the fuck do you get 138k LP in curios in under 24 hours?

Image

In w4 there were people with murder within the first 30-60 minutes of play. That was fucking terrifying. =D

I still believe that you can if you get a good group going together and can pump out fast acting curios and maybe a couple of pearls. I'd have to run the math but it doesn't seem too far fetched, especially if you find high quality nodes early on.
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Re: World 7 incoming

Postby joojoo1975 » Sat Jun 01, 2013 1:38 pm

you assume that it will be easy to declaim.

only time and more specific information will tell

(Edit: and pls explain to me how people had murder within 30-60 min of W4)
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Re: World 7 incoming

Postby HarryDresden » Sat Jun 01, 2013 1:40 pm

TeckXKnight wrote:
zacty wrote:
bmjclark wrote:Last time i had murder within like 24 hours of the world going live, and there were definitely people who got it faster, i wouldn't rely on afking in a house :P


i dont even understand how thats possible, its ~140K lp, you can only get about 1-2k from discovery early on, how the fuck do you get 138k LP in curios in under 24 hours?

Image

In w4 there were people with murder within the first 30-60 minutes of play. That was fucking terrifying. =D

I still believe that you can if you get a good group going together and can pump out fast acting curios and maybe a couple of pearls. I'd have to run the math but it doesn't seem too far fetched, especially if you find high quality nodes early on.


Gonna be a LOOOT harder this world, of which, I totally approve. That's going to make it quite interesting. I still expect there to be resource hunters spamming alts, but at least a fresh spawn noob alt won't do it for them anymore.

I had to deal with Koreans stealing my q70 soil early on this world, it was sad. They alt walled me out and claimed it before I could get a VC up. :oops: :(
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