Guess with the Eee Netbook even existing HnH is no real fun to play but from what we have gathered in december 2014 the x61 might be capable to run the next one too
loftar wrote:It is going to require OpenGL 2.0, at least, as I'm dropping support for the fixed-function pipe. As for actual system specs, that's a good question, but the OpenGL 2.0 requirement does at least leave people with ancient Intel GMAs out.
borka wrote:Not supporting OGL 2.0
Intel
Graphic chips
GMA900,950,3000,3100
in chipsets
910GL, 915G, 915GL, 915GM, 915GMS, 915GV, 945G, 945GC, 945GM, 945GMS, 945GSE, 945GT, 945GZ, 946GZ, Q963, Q965, G31, G33, Q33, Q35
Nvidia
FX 52xx - 59xx (NV3x)
61xx - 68xx (NV4x)
ATI
Radeon 9000, 9000Pro, 9100, 9200, 9200SE, 9250, 9250SE (R200, RV250, RV280)
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So for Intel it starts with X3000 (965 chipset), Nvidia with 7xxx Series (NV44, G7x), Ati with Radeon 9500 (R300) and OGL 2.0
loftar wrote:nVidia started supporting OpenGL 2.0 with the FX series.
More precisely, the client doesn't require OpenGL 2.0 per se, but rather the ARB_fragment_shader and ARB_vertex_shaders extensions, but no card that supports this is likely to support any lesser OpenGL core version than 2.0, however. Though it's probably a good idea to have a card with unified shaders anyway.MagicManICT wrote:Care if I share this, then, since you don't have it nailed down quite yet?
I don't mind if you share that. It's extremely unlikely to change. I may also decide to deprecate cards that don't support FBOs also, but not sure yet. I think pretty much all OpenGL 2.0 GPUs also support FBOs, though.
This is not to say anything about what kind of hardware is necessary to reach acceptable levels of performance, however, since I don't really know that; it's just the qualitative aspects required for the client to even boot.