Release Date Trailer: Eternal Alpha, Aug. 21st 2015

Announcements about major changes in Haven & Hearth.

Re: Release Date Trailer: Eternal Alpha, Aug. 21st 2015

Postby borka » Tue Jun 16, 2015 1:07 am

Tungsten is GMA 915, the x61 is Intel GM 965 chipset (GMA X3100 graphics)

Guess with the Eee Netbook even existing HnH is no real fun to play but from what we have gathered in december 2014 the x61 might be capable to run the next one too

loftar wrote:It is going to require OpenGL 2.0, at least, as I'm dropping support for the fixed-function pipe. As for actual system specs, that's a good question, but the OpenGL 2.0 requirement does at least leave people with ancient Intel GMAs out.


borka wrote:Not supporting OGL 2.0
Intel
Graphic chips
GMA900,950,3000,3100

in chipsets
910GL, 915G, 915GL, 915GM, 915GMS, 915GV, 945G, 945GC, 945GM, 945GMS, 945GSE, 945GT, 945GZ, 946GZ, Q963, Q965, G31, G33, Q33, Q35

Nvidia
FX 52xx - 59xx (NV3x)
61xx - 68xx (NV4x)

ATI
Radeon 9000, 9000Pro, 9100, 9200, 9200SE, 9250, 9250SE (R200, RV250, RV280)
-------------------------------------------------------------------------------------------------------------
So for Intel it starts with X3000 (965 chipset), Nvidia with 7xxx Series (NV44, G7x), Ati with Radeon 9500 (R300) and OGL 2.0

loftar wrote:nVidia started supporting OpenGL 2.0 with the FX series.

More precisely, the client doesn't require OpenGL 2.0 per se, but rather the ARB_fragment_shader and ARB_vertex_shaders extensions, but no card that supports this is likely to support any lesser OpenGL core version than 2.0, however. Though it's probably a good idea to have a card with unified shaders anyway. :)

MagicManICT wrote:Care if I share this, then, since you don't have it nailed down quite yet?

I don't mind if you share that. It's extremely unlikely to change. I may also decide to deprecate cards that don't support FBOs also, but not sure yet. I think pretty much all OpenGL 2.0 GPUs also support FBOs, though.

This is not to say anything about what kind of hardware is necessary to reach acceptable levels of performance, however, since I don't really know that; it's just the qualitative aspects required for the client to even boot.
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Re: Release Date Trailer: Eternal Alpha, Aug. 21st 2015

Postby redstonecraftpl » Tue Jun 16, 2015 1:20 pm

Thank you for answering. Exactly, playing haven on eee pc is not very comfortable(it must be fullscren or i must remove window borders), but when i am in travel(for example) i could use it. BTW: I am using linux on both. Debian 8.1 on eee, and 7.7 on x61(this might change, i could update to 8.1). Is debian(linux) better to play haven than windows? Have anyone maked a tests? Jorb(he is programming, right?) perhaps uses linux.
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Re: Release Date Trailer: Eternal Alpha, Aug. 21st 2015

Postby borka » Tue Jun 16, 2015 5:03 pm

loftar is doing most of the programming and yes on Linux (Debian) - the server runs on Debian as well - jorb is coding too but mainly does the graphics

For running the game itself i guess it doesn't matter much if running on LInux or Windows - as mainly OpenGl, jogl are important and client is Java so it's
mainly how good that's supported (graphic drivers). I'm running it on Windows 7 but also on a Debian based Distribution (pavroo Sparky GO) - it doesn't make a difference - while i'm mainly using Windows to play as i'm used to have some keys on mouse buttons and as the mouse i use atm has neither a Linux software nor onboard memory to save settings with windows to use in Linux.

No reason to set up Windows to play HnH - and with Intel graphics you're prolly better OGL supported on Linux anyways ... ;)
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Re: Release Date Trailer: Eternal Alpha, Aug. 21st 2015

Postby The_Lich_King » Tue Jun 16, 2015 6:36 pm

Sooooo much hype
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Re: Release Date Trailer: Eternal Alpha, Aug. 21st 2015

Postby skyshadow » Fri Jun 19, 2015 2:10 am

I've ordered one of those new Dell Inspirons with Ubuntu. What are my chances of playing the new version of Haven with Intel HD Graphics on a Pentium N3540? It's Silvermont, the upgraded BayTrail Atom line.

Would the game be enjoyable on that machine?
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Re: Release Date Trailer: Eternal Alpha, Aug. 21st 2015

Postby borka » Fri Jun 19, 2015 2:40 am

If you're willing to use proprietary video drivers you might run Unigine Heaven - OpenGL test
https://unigine.com/products/heaven/

i guess playing the next haven version won't be a problem - but i can't tell how good - it depends a bit on graphic drivers aswell
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Re: Release Date Trailer: Eternal Alpha, Aug. 21st 2015

Postby pretzelguy1 » Fri Jun 19, 2015 3:28 am

Aww yeah, I'm super pumped about this. I hope I can find a good community of peeps early on.
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Re: Release Date Trailer: Eternal Alpha, Aug. 21st 2015

Postby skyshadow » Fri Jun 19, 2015 3:31 am

Thanks borka, I'm not a 3d gamer. I usually play 2d isometric games so the gpu is never much of an issue. I'm looking forward to trying the new Haven though!
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Re: Release Date Trailer: Eternal Alpha, Aug. 21st 2015

Postby Aisha » Fri Jun 19, 2015 6:23 am

two months of wait is pretty long.. :(

@skyshadow im surprised you haven't ran into that issue because open gl is used for alot of 2d games :roll:
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Re: Release Date Trailer: Eternal Alpha, Aug. 21st 2015

Postby Myzreal » Fri Jun 19, 2015 8:33 am

I've heard that Docker and Dokku are making quite a revolution in server backend which will allow for far more robust MMO worlds.

Also transparently scaling NoSQL databases such as Google Cloud Datastore (just implemented one this week, it's great, but probably can get quite expensive with a lot of data so no use for a free game :( ).
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