wildair wrote:I hope it doesn't have the same game-play as Salem because i didn't like how Salem is just the same thing for like 3 months. Grinding and grinding. I think HnH v2 shouldn't be free and should be on Steam. It'll help support Seatribe add even more content and get a better paycheck. But even though it isn't free the original HnH is free. Just an idea tho
Firstly: If I am reading it correctly, there won't
be a "HnH Classic", and secondly. Just because everyone is putting their unfinished games on Steam's Greenlight service, doesn't mean that everyone
should.
And I'll take discussions like this over a hundred topics in Congress.
I think the biggest factors that made the relatively more complicated crossbow more popular than the longer ranged knight kabobing device of English Longbows was twofold, as was mentioned prior, the depletion of suitable yew trees and the fact that to get a good longbow-man, able to string and draw those obscenely impressive longbows, you started training him at 7 years old. To get a good crossbow-man, you found a peasant and gave him a crossbow. Maybe ordering him to practice hitting things with it if you're feeling fru-fru. Point I'm painfully forcing out of my verbal diatribe is that with sufficient industry its easier to mass produce complex devices, than it is to mass produce knight-skewering badasses. (At least until we discover cloning).
That said, crossbows are not alien technology. Vikings used the dang things. (Or rather, the Irish used them to fend off the Vikings, but semantics.) The only real development of the crossbow through the ages is the amount of force they could store up for the projectile. This neatly ties into my next point.
Crossbows in this era, were kinda ass.It's a physics thing, a crossbow is just a very tiny bow, loosing (
firing projectiles is a jargon for firearms) a tiny arrow, with ludicrous amounts of force. The draw strength of a crossbow is actually much smaller, meaning a lot less energy goes into the far lighter projectile, meaning to compensate, you have to pack much more energy into it. Whereas the longbow, in particular yew bows, managed a similar, if not far better penetration, by using a larger projectile that could impact with more force, while utilizing the energy of the archer far more effectively with its draw strength. While it's true that crossbows became better later on, heavy crossbows, capable of punching straight through a knight, his mount, and both their sets of armor, wasn't really widely available until the 15th century. A far cry from the ubiquitous ??? to 9th century Haven evokes.
I don't understand the argument regarding game balance, whats to stop one from popping that hypothetical low health skiller using a sling instead? ... and what the deuce is a skiller. He can't be that skilled if he has to hide in a cabin.
If only we could somehow defend from hails of arrows, quarrels and stones using some specialized piece of armor, maybe wielded in the off-hand, made from various materials including leather and wood, or metal rim to reinforce it for melee encounters. A sort of
shield if you will...
Seriously, why don't shields work for arrows and stones. That's the sole reason people even carried the damn things into battle at all.
That said, our dear raging forebears were not prim
itive. They were excellent navigators, traders, smiths, warriors and damn fine carpenters too, they simply had the wonderful idea that if someone else s shit is better than yours, you
take it. Following in the burning wake of the Roman Empire's entire foreign policy. (Or you trade for it. Trading's cool too.)
Also,
+Ulfberh+tTL;DR: Start from the top, you'll get it eventually.