Game Development: Salem & Haven

Announcements about major changes in Haven & Hearth.

Re: Game Development: Salem & Haven

Postby borka » Sun May 15, 2011 2:36 pm

“We haven’t found the upper limit with Haven yet. The maximum we’ve seen is 1,300. With the hardware upgrades, maybe 2,000 to 2,500 is the true maximum, but we definitely want to allow for transfers between servers too.”
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
User avatar
borka
 
Posts: 9965
Joined: Thu Feb 03, 2011 7:47 pm
Location: World of Sprucecap

Re: Game Development: Salem & Haven

Postby Grog » Sun May 15, 2011 4:08 pm

i like the cathedral idea where you would have to do a large amount of work together; by both building and protecting it afterwards
Favourite thread: viewtopic.php?f=9&t=3388
User avatar
Grog
 
Posts: 2747
Joined: Mon Feb 08, 2010 11:42 pm
Location: Germany

Re: Game Development: Salem & Haven

Postby TeckXKnight » Sun May 15, 2011 4:10 pm

Grog wrote:i like the cathedral idea where you would have to do a large amount of work together; by both building and protecting it afterwards

Just the prospect of large, coordinated group projects sounds amazing =)
User avatar
TeckXKnight
 
Posts: 8274
Joined: Tue Jul 13, 2010 2:31 am
Location: How Do I?

Re: Game Development: Salem & Haven

Postby ewlol » Sun May 15, 2011 6:54 pm

TeckXKnight wrote:
Grog wrote:i like the cathedral idea where you would have to do a large amount of work together; by both building and protecting it afterwards

Just the prospect of large, coordinated group projects sounds amazing =)


Those are the best things to do in Haven and Hearth, too, especially when you have reached a point where quality and stat griding is a awful bore. :>
User avatar
ewlol
 
Posts: 775
Joined: Mon Mar 29, 2010 2:40 pm

Re: Game Development: Salem & Haven

Postby MagicManICT » Mon May 16, 2011 2:09 am

TeckXKnight wrote:
Grog wrote:i like the cathedral idea where you would have to do a large amount of work together; by both building and protecting it afterwards

Just the prospect of large, coordinated group projects sounds amazing =)


I've played other PvP games where you could build these, and even was included as a 'victory condition' or provided small bonuses. Anyone else play Travian? If so, you'll know part of what I'm talking about. I've been playing A Tale in the Desert, too, and they're great form of competition between groups in a game with no actual combat.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
MagicManICT
 
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: Game Development: Salem & Haven

Postby HarryDresden » Tue May 17, 2011 9:04 am

I'll be looking into Salem when it comes out, at first I was just going to make a donation for whatever Salem's cost was, and continue playing HnH, but I really like what you guys are doing. Keep up the good work.
Yes, I am a Wizard.
loftar wrote: bear fruit is not something I can predict,.

Beborn Beton wrote: "Don't Worry, They Won't Find My Body, I Want You To Know I Found Peace In Another World."
User avatar
HarryDresden
 
Posts: 1112
Joined: Wed Jan 12, 2011 12:10 am

Re: Game Development: Salem & Haven

Postby kodo2 » Tue May 17, 2011 7:51 pm

Peaceful farmer
User avatar
kodo2
 
Posts: 92
Joined: Sun Nov 14, 2010 4:21 pm

Re: Game Development: Salem & Haven

Postby GhostOfZed » Tue May 17, 2011 9:33 pm

kodo2 wrote:...and a trailer


So, just watching that trailer brought down my excitement ten fold. God forbid, I hope that didn't take any time of development.
~ Chieftain of Cloudsdale ~
User avatar
GhostOfZed
 
Posts: 188
Joined: Sun Jul 04, 2010 4:05 am
Location: Canada

Re: Game Development: Salem & Haven

Postby MagicManICT » Tue May 17, 2011 9:36 pm



I was hoping for some gameplay footage. :( Otherwise, it at least piques my interest. :)
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
MagicManICT
 
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: Game Development: Salem & Haven

Postby sabinati » Tue May 17, 2011 10:27 pm

GhostOfZed wrote:
kodo2 wrote:...and a trailer


So, just watching that trailer brought down my excitement ten fold. God forbid, I hope that didn't take any time of development.


seriously fire whoever made that "trailer"
User avatar
sabinati
 
Posts: 15513
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Claude [Bot] and 1 guest