Game Development: Bed & Breakfast

Announcements about major changes in Haven & Hearth.

Re: Game Development: Bed & Breakfast

Postby Jackard » Sat Sep 26, 2009 9:40 am

animal camping + restricted teleports

:twisted:



Jackard wrote:
loftar wrote:We have just formulated an entirely different implementation of teleportation. It's a bit too early to give any details, but after the next dev session we'll hopefully have formulated it better.

how ominous
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Re: Game Development: Bed & Breakfast

Postby Jeff » Sat Sep 26, 2009 9:47 am

By the way, what FEPs are given from a Ring of Brodgar?
I've got purple (constitution) FEPs and a translucid-bluish color i've never seen before. I got an agility point, anyway.
(they give a lot of FEPs, by the way. The ones i baked got me 12 FEPs each -seemed 8 "unknown" FEPs and 4 purple FEPs to me)

Edit: before you ask me, they were different from blue (agility) FEPs.
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Re: Game Development: Bed & Breakfast

Postby ArPharazon » Sat Sep 26, 2009 10:13 am

Ruggan wrote:I don't know, TBH I think I was pretty civil in that post.

Haha oh wow.jpg

Ruggan wrote:But we're all still going to bitch when things get silly.

Bitching =/= Constructive criticism.
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Re: Game Development: Bed & Breakfast

Postby g1real » Sat Sep 26, 2009 10:17 am

DAMMIT YOU TWO.

I took a break from H&H again because it was kind of a grind, and then you go around and implement new stuff EVERY FRIDAY?
loftar: The inner chaos of the Jorbian mind is hard to conceal. :)
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence? :)
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Re: Game Development: Bed & Breakfast

Postby Ruggan » Sat Sep 26, 2009 11:04 am

ArPharazon wrote:
Ruggan wrote:I don't know, TBH I think I was pretty civil in that post.

Haha oh wow.jpg

Ruggan wrote:But we're all still going to bitch when things get silly.

Bitching =/= Constructive criticism.


You are quite the star poster as well, so stop shitting all over the thread and I'll follow suit :)
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Re: Game Development: Bed & Breakfast

Postby Devour » Sat Sep 26, 2009 11:06 am

Ruggan wrote:
ArPharazon wrote:
Ruggan wrote:I don't know, TBH I think I was pretty civil in that post.

Haha oh wow.jpg

Ruggan wrote:But we're all still going to bitch when things get silly.

Bitching =/= Constructive criticism.


You are quite the star poster as well, so stop shitting all over the thread and I'll follow suit :)


I, personally, enjoy Ar's posts. Yours just seem like poor troll attempts the majority of the time. =(
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Re: Game Development: Bed & Breakfast

Postby Ruggan » Sat Sep 26, 2009 11:08 am

Devour wrote:I, personally, enjoy Ar's posts. Yours just seem like poor troll attempts the majority of the time. =(


Ouch!
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Re: Game Development: Bed & Breakfast

Postby ArPharazon » Sat Sep 26, 2009 11:24 am

Ruggan wrote:You are quite the star poster as well, so stop shitting all over the thread and I'll follow suit :)


What does my behavior have to do with yours? Even if I am a dick, that doesn't force you to... Uh, follow suit.

Anyway, to be honest you sounded like the kind of person who would prefer they didn't add rivers without bridges. I think it's still better than nothing and better than what we had before. Hence, disagreement.
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Re: Game Development: Bed & Breakfast

Postby Blaze » Sat Sep 26, 2009 11:28 am

Put a sausage in it you two.

Can we move the travel weariness from a "buff" to an actual status bar? We can remove the happiness bar since it doesn't serve a purpose yet. I prefer to have my screen as unobstructed as possible.
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Re: Game Development: Bed & Breakfast

Postby Potjeh » Sat Sep 26, 2009 11:30 am

I love this development, but boats really should've come first. Still, this makes things much easier for a multi-settlement group. You wouldn't believe how much village membership juggling we were doing.

Anyway, please consider offline trading methods before you put restrictions on inventory porting.
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