Game development: Tree replanting

Announcements about major changes in Haven & Hearth.

Re: Game development: Tree replanting

Postby Trafalgar » Tue Jun 16, 2009 6:51 pm

Yes, you can get pine cones from them. :3

So plant one next to your well and herbalist's tables.
User avatar
Trafalgar
 
Posts: 152
Joined: Sun May 31, 2009 4:22 am

Re: Game development: Tree replanting

Postby Potjeh » Tue Jun 16, 2009 7:29 pm

Wait, don't firs provide more logs? I haven't cut down any apples, but I kinda assumed they only give one log while firs give two.
User avatar
Potjeh
 
Posts: 11811
Joined: Fri May 29, 2009 4:03 pm

Re: Game development: Tree replanting

Postby loftar » Tue Jun 16, 2009 7:44 pm

Yes, they are too much alike one another right now. It should be fixed. As you rightly say, apple trees should yield much less wood than firs. Also, we're thinking of making apple trees grow faster on grassland then in forests, to create some little territorial differentiation between them.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 9045
Joined: Fri Apr 03, 2009 7:05 am

Re: Game development: Tree replanting

Postby Potjeh » Tue Jun 16, 2009 8:02 pm

Heck, you could go extreme and make apple trees yield only blocks. After all, apple trees tend to be very gnarly and split into several "main" branches low to the ground, so you can't honestly expect to saw much planks from an apple tree.
User avatar
Potjeh
 
Posts: 11811
Joined: Fri May 29, 2009 4:03 pm

Re: Game development: Tree replanting

Postby jorb » Tue Jun 16, 2009 9:56 pm

Potjeh wrote:Heck, you could go extreme and make apple trees yield only blocks. After all, apple trees tend to be very gnarly and split into several "main" branches low to the ground, so you can't honestly expect to saw much planks from an apple tree.


Word.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18436
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game development: Tree replanting

Postby eql » Wed Jun 17, 2009 12:33 am

ahah
User avatar
eql
 
Posts: 298
Joined: Sat Jun 06, 2009 3:39 am

Re: Game development: Tree replanting

Postby Dondy » Wed Jun 17, 2009 12:51 am

But coffins were traditionally made of apple wood.

If you prune an apple tree so it grows low to the ground it is easy to pick the fruit. If you don't prune it some apple trees can make two story tall giants that are absolutely beautiful and the wood is prized for special construction.
Dondy
 
Posts: 485
Joined: Fri Jun 05, 2009 12:20 am

Re: Game development: Tree replanting

Postby Subway » Wed Jun 17, 2009 1:40 pm

[quote="loftar"] OK, so here's to explain the replanting of trees, which was just added.

You begin by crafting yourself a treeplanter's pot, burning it in a kiln, and filling it with four pieces of clay (as a representation of soil) and 1 liter of water. Then you pick a cone from a fir, and put in into the pot as well. You can now put this pot with a planted tree on a Herbalist's Table, where it will take them between 4 and 16 in-game hours to germinate, depending on your nature/industry alignment. Depending on your nature/industry alignment, it will have a lesser or larger chance to actually sprout (if it doesn't, it dies). A sprouted tree will die in 24 in-game hours unless planted.

Holding a pot with a sprouted tree, you can right-click on the ground to plant the tree. The tree will then grow. It will grow vastly faster on forest terrain than it will anywhere else. Depending on when you cut it down, you will get different stuffs from it.

I think that's all.

EDIT: Edited to reflect the germination time and spontaneous death. [/quote]

Do i actually have to have an herbalist table to let it grow, can't i have it in a basket or something?
Subway
 
Posts: 49
Joined: Wed Jun 17, 2009 12:12 am

Re: Game development: Tree replanting

Postby loftar » Wed Jun 17, 2009 2:00 pm

Nope, it only germinates on a herbalist's table.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 9045
Joined: Fri Apr 03, 2009 7:05 am

Re: Game development: Tree replanting

Postby loftar » Wed Jun 24, 2009 6:54 pm

Please see the latest update in the first post of this thread.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 9045
Joined: Fri Apr 03, 2009 7:05 am

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Claude [Bot] and 0 guests