Game Development: Bling & Beer Brawl

Announcements about major changes in Haven & Hearth.

Re: Game Development: Bling & Beer Brawl

Postby Potjeh » Sat Oct 03, 2009 12:41 pm

Delamore wrote:"Silver for the Ferryman: If you wear this ring when you drown, you will lose the ring. On the other hand, you'll keep your life. Might be a nice trade-off?"

Swimming is an issue only for low stat characters and newbies, your solution fixes it for neither of those as it uses a rare material. It just makes swimming for the powerful even easier.

Eh, not quite. Yesterday I drowned because I miscounted tiles (give me a break, it was night and I couldn't tell deep water from shallow). This ring would've saved me a ton of LP. Not that I would have it, seeing how either nobody has precious metals or nobody is willing to trade them.

But I do agree about the tradition jewelry. It's is extremely OP. People with access to gold (it was gold, right?) will be able to suicide attack more often, which means they will win every single war through attrition.


Anyway, nice update, but I doubt I'll ever see any of these new items.
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Re: Game Development: Bling & Beer Brawl

Postby Leonon » Sat Oct 03, 2009 12:53 pm

It would be nice if you added a skill that allowed you to view quality also, so it could be skill+perception/2 instead of perception/2. That way it would be simpler for us newbies to view the qualities of higher quality items.
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Re: Game Development: Bling & Beer Brawl

Postby Blaze » Sat Oct 03, 2009 12:55 pm

That's Perception X 2, not Perception/2.
It'd be nice if I could use my exploration for more than finding herbs though (Stealth still remains useless...).

Still, depending on how much perception Spectacles and Monocles give, it might not be too bad.
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Re: Game Development: Bling & Beer Brawl

Postby NaoWhut » Sat Oct 03, 2009 1:08 pm

Meh i dun like the quality being
only visible to people with high
perception =| but i guess that's
life eh? i love all the accessories
that you guys made! Thimble FTW
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Re: Game Development: Bling & Beer Brawl

Postby Bigfish » Sat Oct 03, 2009 1:19 pm

Lightning4 wrote:The perception thing is weird.

Idea:
Perhaps to reflect reality better, QL above a certain point (Per*2 perhaps) will be less accurate. Depending on distance from your Perception value, your QL readings become increasingly inaccurate (varying by a small amount at first, to large amounts in the higher values). Say, Jorb has 20 Perception and is looking at a 80 QL item. Since it's well above his normal range, he could see it as QL 72-85. The upper and lower limits are randomly generated so as to make it harder to actually get a good guess as to the item's true quality.

Similarly, Loftar with his 35 perception would see it more like 78-81. As he's much closer, he'll have a much better idea of what quality it is. Jorb only has a basic idea of the quality range.

This way, even an inexperienced and non-perceptive person can look at the general picture and get a good idea of the quality range of the item. A more experienced, perceptive person can better pinpoint the quality until finally it is exact.

This
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Re: Game Development: Bling & Beer Brawl

Postby Loopoo » Sat Oct 03, 2009 1:22 pm

Potjeh wrote:
Delamore wrote:"Silver for the Ferryman: If you wear this ring when you drown, you will lose the ring. On the other hand, you'll keep your life. Might be a nice trade-off?"

Swimming is an issue only for low stat characters and newbies, your solution fixes it for neither of those as it uses a rare material. It just makes swimming for the powerful even easier.

Eh, not quite. Yesterday I drowned because I miscounted tiles (give me a break, it was night and I couldn't tell deep water from shallow). This ring would've saved me a ton of LP. Not that I would have it, seeing how either nobody has precious metals or nobody is willing to trade them.

But I do agree about the tradition jewelry. It's is extremely OP. People with access to gold (it was gold, right?) will be able to suicide attack more often, which means they will win every single war through attrition.


Anyway, nice update, but I doubt I'll ever see any of these new items.


Ouch, that sucks! Why'd you take the risk :C

Need any help? I'll walk you back to Swampcrazed if you want, and i'll let you take as many items from my base as you want, if needed.

PM me if you want the help.
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Re: Game Development: Bling & Beer Brawl

Postby Potjeh » Sat Oct 03, 2009 1:30 pm

Eh, thanks for the offer, but I'm already in TF, doing just fine. I tried to swim the river driven by my mad lust for good clay. I swam dozens of times before and I knew my limits, but miscounting happens :(
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Re: Game Development: Bling & Beer Brawl

Postby NaoWhut » Sat Oct 03, 2009 2:02 pm

What was your cons? so i
know not to mimic that
stupidity.
(JK lol i've drowned 4 times )

I don't really like the change
involving perception and
quality very much... to be
honest it makes me annoyed
beyond compare to look at
a bear cape i just made and
see "Q20+" :cry:
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Re: Game Development: Bling & Beer Brawl

Postby Loopoo » Sat Oct 03, 2009 2:16 pm

NaoWhut wrote:What was your cons? so i
know not to mimic that
stupidity.
(JK lol i've drowned 4 times )

I don't really like the change
involving perception and
quality very much... to be
honest it makes me annoyed
beyond compare to look at
a bear cape i just made and
see "Q20+" :cry:


You know what makes me annoyed beyond compare? The way you type. Fix it. It hurts my head.
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Re: Game Development: Bling & Beer Brawl

Postby Potjeh » Sat Oct 03, 2009 2:18 pm

There's a reason these forums have an ignore function.
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