Dondy wrote:It seems to me that rangers will require high pay or they will not be willing to track a thief or someone who attacks other players. From what I read on the forum if you don't have bear meat or wrought iron or coins you don't have anything much that anyone else will want. That kind of stuff takes a lot of playing time. New players, or players who don't choose to work on metal are going to be at a disadvantage. New players may find it impossible to get started if rogue thieves pilfer wagons and seed or put a drying rack in front of someone's front door and take low level items like that.
There are a few other things coming which will probably fix many of those things, though. To begin with, shared claims and villages will enable village sheriffs and other forms of organized justice to exist. Players who really want to play solo can probably just build their camps far enough from civilization and not have to worry too much about even getting found (especially so once the map starts expanding). We'll also add such things as fences and locks to be enable people to keep bad guys out. Also, we planned to do this now, but forgot it: fix so that one cannot build on another's claim. There are probably more things in the implementation queue as well, but I'm forgetting them now.
There may be a few other things which need rebalancing as well; we'll have to see. It's hard to balance a game in a vacuum.