Game Development: Testing, testing.

Announcements about major changes in Haven & Hearth.

Re: Game Development: Testing, testing.

Postby Jackard » Sat Jan 09, 2010 7:23 pm

Sarien wrote:It seems like many of the moves, at least, could incorporate stats other than strength. Dexterity, inteligence, agility, and perception all seem to have a natural relationship to various moves.

It would be nice to be able to go with a more mobile, finesse or skilled fighter as opposed to just a strength-based brawler. It does add complexity to the system, though, and maybe that type of balance is not the desired result.

having stats that are actually significant in many different ways is more depth than complexity :P

its not hard to understand that something like Agility might have a variety of uses

Avu wrote:Yes because when klaue went raiding noobs he obviously took of his armor to be all sportsmanlike right? This system fixes nothing.

oh my god, quit your bitching woman
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Re: Game Development: Testing, testing.

Postby Chakravanti » Sat Jan 09, 2010 8:13 pm

I do much agree Jackard. However, there is a second overlooked benefit of making stats other than con & str relevant to combat. That is that it causes murder alts to be worth nothing more than scent assasination and wallbreaking.

If you invest enough to make an 'alt' have balanced high stats.....well...it's not an alt anymore is it?
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Re: Game Development: Testing, testing.

Postby Kheyre » Sat Jan 09, 2010 10:30 pm

Fuck my main is stuck and he cant get out D:
Edit: No testing for Kheyre I guess.
Edit2: There needs to be a start playing from RoB option while you have a hearth. I can't destroy mine and I am stuck with my hearth behind a gate i dont have the key to.
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Re: Game Development: Testing, testing.

Postby Chakravanti » Sun Jan 10, 2010 12:29 am

<burgingham> btw jorbs and loftars idea of a testserver that runs on previous game data just plays into our hands
<burgingham> this is sooooo easy to find good places
<Chakravanti> Yeah
<Chakravanti> it is kinda fucked up to do that
<burgingham> doing all that spywork without any risk
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Re: Game Development: Testing, testing.

Postby Hamel » Sun Jan 10, 2010 1:01 am

While the clowns have been fooling around, I've found a bug.

loftar wrote:Battle Cry: Only possible when you have 20 IP or more, full intensity and combat advantage (any amount). Fills your offense completely, drains 50% of your opponent's defense and gives you 2 steps of advantage, at the cost of 10 IP.


Battle Cry does not lower your foe's Defense Bar in the slightest, or at least not visually.
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Re: Game Development: Testing, testing.

Postby kimya » Sun Jan 10, 2010 2:11 am

Chakravanti wrote:<burgingham> btw jorbs and loftars idea of a testserver that runs on previous game data just plays into our hands
<burgingham> this is sooooo easy to find good places
<Chakravanti> Yeah
<Chakravanti> it is kinda fucked up to do that
<burgingham> doing all that spywork without any risk


this totally. shouldve bee a totally new map or something like that or at laest from more than a week ago.
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Re: Game Development: Testing, testing.

Postby Jackard » Sun Jan 10, 2010 2:38 am

just a suggestion, but why not use that new map they had with the funky terrain gen?

that and provide some premade chars for targeted testing
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Re: Game Development: Testing, testing.

Postby jorb » Sun Jan 10, 2010 2:42 am

Jackard wrote:just a suggestion, but why not use that new map they had with the funky terrain gen?


Good idea.

EDIT: Done. Sorry for being complete morons.
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Re: Game Development: Testing, testing.

Postby Chakravanti » Sun Jan 10, 2010 3:02 am

Good thing I stocked up an inventory of food, water & EQ on my alts =D
Well what is this that I can't see
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Well I am death, none can excel
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Re: Game Development: Testing, testing.

Postby kimya » Sun Jan 10, 2010 3:03 am

wow thats a quick response time =) *thumbs up*
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