Game Development: Combat System

Announcements about major changes in Haven & Hearth.

Re: Game Development: Combat System

Postby ElGato » Sat Feb 13, 2010 6:35 am

sabinati wrote:
Kyros wrote:What? Theres going to be a reset? Well now i just don't feel like playing if it's all going to up and dissapear.


QQ moar, i have 10 million LP right now, reset will be good for everyone

the hell? >.>
my char is like 3 months old and I have 11mill :<
burgingham wrote:We are all Gato, and Gato is Delamore of course. Goons blablabla...

Caradon wrote:Gato, the anti-ghandi

Sabinati wrote:yeah we're gonna kill you gato!!!
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Re: Game Development: Combat System

Postby NaoWhut » Sat Feb 13, 2010 6:35 am

-I use charge and disconnect,
-upon logging in i get "error
has occured"

I can't play T-T
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Re: Game Development: Combat System

Postby match » Sat Feb 13, 2010 6:36 am

getting that error too :?
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Re: Game Development: Combat System

Postby niltrias » Sat Feb 13, 2010 6:38 am

I got in twice, and was disconnected with a haven error when I punched a deer each time. Now logging in creates a haven error and crashes the client.
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Re: Game Development: Combat System

Postby ElGato » Sat Feb 13, 2010 6:40 am

Code: Select all
haven.Resource$LoadException: Load error in resource paginae/atk/axe(v3), from local res source
   at haven.Resource$Loader.handle(Resource.java:412)
   at haven.Resource$Loader.run(Resource.java:375)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.RuntimeException: Weird version number on paginae/atk/atk (3 > 2), loaded from cache source backed by haven.JnlpCache@99dda7
   at haven.Resource.load(Resource.java:129)
   at haven.Resource.load(Resource.java:159)
   at haven.Resource$AButton.<init>(Resource.java:753)
   at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
   at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
   at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
   at java.lang.reflect.Constructor.newInstance(Unknown Source)
   at haven.Resource.load(Resource.java:1004)
   at haven.Resource.access$300(Resource.java:39)
   at haven.Resource$Loader.handle(Resource.java:396)

:<
fix dat plz. that's the error I be gettin everytime =/
burgingham wrote:We are all Gato, and Gato is Delamore of course. Goons blablabla...

Caradon wrote:Gato, the anti-ghandi

Sabinati wrote:yeah we're gonna kill you gato!!!
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Re: Game Development: Combat System

Postby sabinati » Sat Feb 13, 2010 6:40 am

ElGato wrote:
sabinati wrote:
Kyros wrote:What? Theres going to be a reset? Well now i just don't feel like playing if it's all going to up and dissapear.


QQ moar, i have 10 million LP right now, reset will be good for everyone

the hell? >.>
my char is like 3 months old and I have 11mill :<


i don't hunt much
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Re: Game Development: Combat System

Postby Barhandar » Sat Feb 13, 2010 6:41 am

Same thing. Client (downloaded again from site) crashes instantly after login.
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Re: Game Development: Combat System

Postby Jolaj » Sat Feb 13, 2010 6:42 am

Barhandar wrote:Same thing. Client (downloaded again from site) crashes instantly after login.

So I'm assuming big problems?
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Re: Game Development: Combat System

Postby loftar » Sat Feb 13, 2010 6:50 am

Client bug should be fixed now. Please update it.
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Re: Game Development: Combat System

Postby loftar » Sat Feb 13, 2010 6:51 am

warrri wrote:Loftar, can you make the client not worse performance wise with every update plz, or is that intentional to prevent multiboxing? :evil:

As far as I can recall, I haven't done anything at all that could affect performance. Are you sure you aren't downloading too much pr0n in the background? :)
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