Game Development: I was a Highwayman

Announcements about major changes in Haven & Hearth.

Re: Game Development: I was a Highwayman

Postby Nobody » Sat Apr 10, 2010 9:44 am

Cant travel if you hold something in hands, log or chest for example. Will you add this feature? It was comfy to travel via crossroads with a boat in hands, and it would be great to have this opportunity bcause its a big problem with carts right now.
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Re: Game Development: I was a Highwayman

Postby niltrias » Sat Apr 10, 2010 9:53 am

Seems a bit rough (Why do milestones block carts? That just seems...annoying) but overall Im applauding. Especially for the later developments that Jorb was pondering earlier in the thread. Much, much better than teleporting around, I think.

Maybe we could turn on a "march mode" that gives TW while increasing speed 25-50%? No special view, just really zipping along these roads.

This also might make trailside inns possible, if people felt they could put up alcohol for sale in stalls in this far future HnH world.
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Re: Game Development: I was a Highwayman

Postby Cicious » Sat Apr 10, 2010 10:18 am

So that actual use of these milestones is that your character automaticly walks to the place you set up the road? Like an auto-mover or something, besides does this makes you faster when you carry stuff?
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Re: Game Development: I was a Highwayman

Postby PhaedrothSP » Sat Apr 10, 2010 11:06 am

Highwayman coat/hat please?
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Re: Game Development: I was a Highwayman

Postby Potjeh » Sat Apr 10, 2010 11:43 am

Awesome. But even better would be navigational buoys, for easy river navigation.
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Re: Game Development: I was a Highwayman

Postby g1real » Sat Apr 10, 2010 12:06 pm

What we need now is a way to set your destination of some sorts so you could get crossroads and the like.
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Re: Game Development: I was a Highwayman

Postby Gauteamus » Sat Apr 10, 2010 1:02 pm

g1real wrote:What we need now is a way to set your destination of some sorts so you could get crossroads and the like.


This can already be done, just make two trails on the same set of milestones, one branching east, and the other west in the crossroad.


Two small points (and I have not really tested this thoroughly):
1. the terminal milestone in a trail can not be used as a starting point to walk the trail. (Maybe if you build a new "initial obelisk" at the terminus?)
2. It would be nice to have the option to remove obsolete trails, test trails, or grief trails that someone spammed your network with.
(I am assuming that established trail routes are visible to all, and not "private")
Maybe make it so that only the founder of a trail can delete it, while others only can "mute" trails they are not interested in?
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Re: Game Development: I was a Highwayman

Postby danath » Sat Apr 10, 2010 1:46 pm

jorb wrote:[b]The cart now squishes small animals.
Oh joy :twisted:

Any chance to make this "go from A to B" transformed in "Pave from A to B"? :roll:
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Re: Game Development: I was a Highwayman

Postby sabinati » Sat Apr 10, 2010 3:17 pm

sounds cool
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Re: Game Development: I was a Highwayman

Postby Jackard » Sat Apr 10, 2010 4:09 pm

Wait, milestones have bounding boxes? I pictured them as being short rocks you can walk over, not white pillars...
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