theTrav wrote:everything should be destroyable, why are hearth fires any different in that regard? Are they made out of magic indestructible branches or something?
The impact isn't even that harsh, you just have to walk back form the RoB.
I'm assuming there's a lot of barriers between a new player and breaking stuff on a claim LP wise, so just track and destroy whoever does it to you and BAM there goes their time investment to cause you perhaps minor inconvenience
Walking back from the RoB might in future take hours... that's some serious inconvenience when you have to do that to find the scent for who destroyed your fire and then hunt them down and kill them/destroy their hearthfire.
I agree that the beautiful dreams could indeed make the hearthfire magically bound... but I also think you should be able to build one any closer than one away from any other object (which would stop them being used as locks).
As for everything being breakable I would expect that breaking a kiln or furnace would take rather a long time and lots of energy - have you ever tried breaking down even a drystone wall? Hard work - pretty much the same as trying to build it. But then a cement and brick wall? (or a baked furnace or kiln) - that's gotta be a lot harder work - they build houses with people putting it all together but need wrecking balls, bulldozers or even dynamite to bring down those same constructions!
Just my two cents worth
River