Game Development: Stop. It's Hammertime.

Announcements about major changes in Haven & Hearth.

Re: Game Development: Stop. It's Hammertime.

Postby mck10 » Thu Dec 30, 2010 10:58 am

Not true:) many old archers had their quivers combined with their belts, because if you are in a close formation, you are not able to use a back quiver. you need to much space around you to pull the arrow. A side quiver is good for formation fight where you are in a close formation. But i would prever the sidequiverr too, because a lost backpack sucks XD
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Re: Game Development: Stop. It's Hammertime.

Postby Bertran » Thu Dec 30, 2010 11:52 am

Jorb: please make a mix between the old and the new update better balancing lp, I do not understand this obstinacy on the hunt.
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Re: Game Development: Stop. It's Hammertime.

Postby Phizuol » Thu Dec 30, 2010 1:21 pm

sabinati wrote:look i hate to be realism guy here but every quiver i've used was attached to my belt.

you know you want this:
Image


lol, now my girlfriend wants the waterflask to go on the belt slot. XD
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Re: Game Development: Stop. It's Hammertime.

Postby OvShit » Thu Dec 30, 2010 1:53 pm

Wow, actually with a bit of UA and an old punch sling hunting is still doable. Not sure, though, if we`re supposed to go from one semi-exploit to another.
Edit:killed an alt, it seems swimming have been changed. Waiting confirmation.
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Re: Game Development: Stop. It's Hammertime.

Postby sabinati » Thu Dec 30, 2010 4:19 pm

Phizuol wrote:
sabinati wrote:look i hate to be realism guy here but every quiver i've used was attached to my belt.

you know you want this:
Image


lol, now my girlfriend wants the waterflask to go on the belt slot. XD


so do i ;)
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Re: Game Development: Stop. It's Hammertime.

Postby Taikand » Thu Dec 30, 2010 4:30 pm

http://armstreet.com/images/catalogue/b ... 100804.jpg
There's plenty of space on the back for a backpack if you use that that medieval cavalry quiver.
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Re: Game Development: Stop. It's Hammertime.

Postby Phizuol » Thu Dec 30, 2010 4:42 pm

Alternatively...

q10 Quiver = same as now
q40 Quiver = 1 extra column of inventory
q90+ Quiver = 2 extra columns of inventory (same as backpack)
- or -
Scout pack = Requires hardened leather and functions as a quiver + 2 extra columns of inventory

This function of quality is already present in the traveler's sack.

The idea here would be that a quiver IS a backpack eventually, but a backpack is still handy early on.

I dunno. Just give me my inventory space back. XD
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Re: Game Development: Stop. It's Hammertime.

Postby OvShit » Thu Dec 30, 2010 4:46 pm

Quiver itself adding inventory makes no sense. Keeping raw meet and stuff with arrows?
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Re: Game Development: Stop. It's Hammertime.

Postby burgingham » Thu Dec 30, 2010 4:47 pm

I still like the idea game mechanic wise.
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Re: Game Development: Stop. It's Hammertime.

Postby Phizuol » Thu Dec 30, 2010 4:53 pm

OvShit wrote:Quiver itself adding inventory makes no sense. Keeping raw meet and stuff with arrows?


But it makes total sense you can fit 40 arrows in a quiver but only 4-6 in a backpack.
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