Potjeh wrote:The overall point is, the game isn't set in any specific time period, seeing how we have items from all over the history (such as top hats), so the notion that crossbows from "this time period" were weak is ridiculous, they can easily pick for their model a crossbow who's bolt hits as hard as a shotgun slug.
Comparing a novelty item with a weapon designed to ventilate men in heavy armor seems like a slightly reachy argument.
Therefore I will posit more unrelated speculation instead of addressing this one. Seeing how I omitted it in my previous posting to keep post length comprehensible.
Walls: Seeing how the world is moving into... Something resembling 3D. Would it be too much to ask for projectiles to be blocked by our wood, stone and brick comfort zones? (With perhance notable exceptions guard-towers or platforms you can scale and fire down from) And would more advanced siege engines be too out of place with the setting? Like... I dunno. A scaled up gigantic crossbow?