Game Development: Salem & Haven

Announcements about major changes in Haven & Hearth.

Re: Game Development: Salem & Haven

Postby DatOneGuy » Sat May 21, 2011 11:52 pm

MMOs don't have proper genres to shove shit in so faggot journalists (all game journalists are fags kk, ALL of them) just pick a game it's close it and add clone to the end. "Minecraft-clone" "WoW-clone", another shitty term they throw around is 'killer' "WoW killer" and I'm sure in a few months "Is Terraria the Minecraft killer?!".

Annoying.
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Re: Game Development: Salem & Haven

Postby sabinati » Sun May 22, 2011 12:28 am

DatOneGuy wrote:all game journalists are fags kk, ALL of them


haha it's so true
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Re: Game Development: Salem & Haven

Postby Jackard » Sun May 22, 2011 2:07 am

DatOneGuy wrote:all game journalists are fags kk, ALL of them
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Re: Game Development: Salem & Haven

Postby 2D » Sun May 22, 2011 7:50 pm

I'm really excited to here more about the game.

From what i've heard from the interviews and read, I imagine it to have the dark, but cartoony, Nightmare Before Christmas-esque artwork as Jorb said -- and gloomy classical music thats creeping in the background.

If true, that's going to be a really interesting feel to the game.

Buddha wrote:A jug fills drop by drop.

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Re: Game Development: Salem & Haven

Postby TeckXKnight » Sun May 22, 2011 8:54 pm

2D wrote:I'm really excited to here more about the game.

From what i've heard from the interviews and read, I imagine it to have the dark, but cartoony, Nightmare Before Christmas-esque artwork as Jorb said -- and gloomy classical music thats creeping in the background.

If true, that's going to be a really interesting feel to the game.

Join the club. I surely know I've been hanging off of all of the news since I first heard about Salem =)
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Re: Game Development: Salem & Haven

Postby dra6o0n » Wed May 25, 2011 1:33 am

Journalists are one thing, but when developers becomes super biased in game development (See world of tanks and the Russian propaganda on the USSR vs Non-ussr tanks where they nerf non-ussr tanks each time the players becomes good at them) that, would be another matter.

WoT ended up having major nerfs for all known and popular German and American tanks...
The King Tiger was nerfed to the point where it's armors isn't even comparable to most other tanks, and that's what suppose to be historically true for the King Tiger, since their armors are suppose to be most superior in WWII. They also made every single German tank's module hitboxes slightly bigger, so when fire starts, so you're more likely to be set on fire than other nation tanks.

The community even knows about it and constantly complains about it, but the publisher and developer doesn't even bother to listen.
The publisher is based in UK, and the developer in a country I don't really know but I do know it started as a Russian Game.
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Re: Game Development: Salem & Haven

Postby Kiwi » Wed May 25, 2011 2:09 am

Oh god, the T - 54's. The Nightmare!
anyway - loftorb are smart, right? They wouldn't allow something bad to happen to their development... right... right?
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Re: Game Development: Salem & Haven

Postby TeckXKnight » Wed May 25, 2011 2:17 am

If you don't mind my asking, where did your comment even come from Dragoon? It seems entirely out of the blue and unrelated to anything else.
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Re: Game Development: Salem & Haven

Postby DatOneGuy » Wed May 25, 2011 2:30 am

dra6o0n wrote:Stuff.

Sounds like any THQ game.
The running joke with them in the industry is "To Hell with Quality", their customer service is so shitty I'd rather talk to an outsourced person who reads me the steps from a computer screen running on dialup.
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Re: Game Development: Salem & Haven

Postby Onionfighter » Wed May 25, 2011 4:12 am


Wow, a whole review in the style of Fun With Dick and Jane.

Drinking game for future articles: take a shot every time there is a comparison to minecraft. Two shots if they imply that minecraft was the original.
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