wonder-ass wrote:And the wall thing i could always shoot my bow up to hit you
![Trollface ¦]](./images/smilies/troll.gif)
wonder-ass wrote:Not being able to shoot threw walls would be stupid i can always shoot over the walls to hit you

Bob_the_Cat wrote:And not being able to shoot over walls could be really nice, but then you could have guys who never come out and cant ever be killed.
So all of you want to be able to kill people inside the fortification, but without them being able to kill you back. Have I gathered this general opinion correctly? Well that hardly strikes me as fair. But rather than opine on the abstract concept of fairness in a game where murder is the only justice system. I will instead try to clarify my thoughts upon the concept of walls instead.
Straight shots would still be viable if the defenders are returning fire form platforms or towers. But the people inside the fortifications (the... courtyard?) would be unable to fire back. There, that better? Of course not, you want to take pot-shots at people who went afk to take care of some ghastly biological need... To show I am not entirely unreasonable to the needs of the murder-deficient,
angled shots at reduced accuracy?
![Trollface ¦]](./images/smilies/troll.gif)
as a bonus it reduces the friendly fire when you inevitably arrow people in pitched melee with your buddies... Unless you are flanking them, then it's probably better to do a straight shot. Or stab them.
As for the third objection, it has been noted but really, we already do this and nobody complains about it, it's called "double walling". Which this change would do nothing for. Nor the ancilliary suggestions of angling your shots.
Edit: I'd actually like to ask, will there be hörses in this update?