Game Development: Stop. It's Hammertime.

Announcements about major changes in Haven & Hearth.

Mine Paving

Postby DatOneGuy » Fri Dec 31, 2010 5:56 am

Please allow some form of 'decoration' in mine to set apart the regular 'mine' tile. I want to make roads around my area as I'm making a village of sorts, it'd be nice to define these roads as I've done elsewhere using bricks. I'd prefer being able to brick/pave, but if not whatever.
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Re: Game Development: Stop. It's Hammertime.

Postby kaizokuroof » Fri Dec 31, 2010 6:03 am

I think you're all looking at this from a veteran point of view, palisades, while aren't "Difficult" to make require a variety of resources when your are starting out and have never done it before the task is quite a big one, something to work towards which is good, but decreasing the soak on palli, what chance has the little guy got now?

The sling nerf has stopped all the veteran players from chain gunning down animals but noobs out there, like me are stuck hunting rabits... until we A) have a shit ton of MM/survival so we can use bows or B) Fence animals in and spend 2 hours killing a herd.

I think the little guys got hit harder than you all think. However as stated in above posts, they are working on a fix and I await this fix eagerly :P

*World reset please :D*
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Re: Game Development: Stop. It's Hammertime.

Postby DatOneGuy » Fri Dec 31, 2010 6:13 am

kaizokuroof wrote:I think you're all looking at this from a veteran point of view, palisades, while aren't "Difficult" to make require a variety of resources when your are starting out and have never done it before the task is quite a big one, something to work towards which is good, but decreasing the soak on palli, what chance has the little guy got now?

The sling nerf has stopped all the veteran players from chain gunning down animals but noobs out there, like me are stuck hunting rabits... until we A) have a shit ton of MM/survival so we can use bows or B) Fence animals in and spend 2 hours killing a herd.

I think the little guys got hit harder than you all think. However as stated in above posts, they are working on a fix and I await this fix eagerly :P

*World reset please :D*

Trust me that soak nerf is NOT a big deal.

Old way required 961 natural str to do it by hand, 841 with a pickaxe.
Now it's by hand:676
Pickaxe: 576
Sledgehammer: 484

Still a lot of strength you need. Can you get it on a new character with full barb and some thanes? Yup.
But it's still pretty annoying. What should be done IMO is the HP should be heightened quite a bit. I see no reason palis shouldn't have like 50k HP and brickwalls 100k, make warfare nice and long the way it should be 8-)
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Re: Game Development: Stop. It's Hammertime.

Postby stonedrydar » Fri Dec 31, 2010 6:50 am

i think his point is, is that it got a lot harder for the little guys because palisades offer less protection.
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Re: Game Development: Stop. It's Hammertime.

Postby DatOneGuy » Fri Dec 31, 2010 7:03 am

stonedrydar wrote:i think his point is, is that it got a lot harder for the little guys because palisades offer less protection.

So many people were able to beforehand that it doesn't matter really, with the sledgehammer giving 4 it should have just been left at 30 (I agree), but the reasoning behind it is simple, if you start to brickwall something you'll now need to palisade around it first, if you put the pali where the brickwall goes you need to break it as you go, so pali is now easier to break for construction reasons.
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Re: Game Development: Stop. It's Hammertime.

Postby rye130 » Fri Dec 31, 2010 7:17 am

DatOneGuy wrote:I see no reason palis shouldn't have like 50k HP and brickwalls 100k, make warfare nice and long the way it should be 8-)


Hell no. Having it take an hour to break out a pali-griefed noob was terrible. Making it take 20 times as long would make me explode.
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Re: Game Development: Stop. It's Hammertime.

Postby DatOneGuy » Fri Dec 31, 2010 7:21 am

rye130 wrote:
DatOneGuy wrote:I see no reason palis shouldn't have like 50k HP and brickwalls 100k, make warfare nice and long the way it should be 8-)


Hell no. Having it take an hour to break out a pali-griefed noob was terrible. Making it take 20 times as long would make me explode.

Feh, it'd be pisseasy if you have a sledgehammer and were able to break them before.

961 -31 dmg
Sleddgehammer - 4 dmg

That's 35 damage, so 9 damage each tick you'll be doing, 9Damage/Second
You could eat through current HP (5k?) in 9 minutes.

At least double it to 10k HP then and make it 18minutes, still it's like butter to us but also makes 'attacking' places harder.

It's not a necessary thing, palisades really just suck and everything after the initial is very easy to make and cheap, so people should be spiraling them if it's worth keeping something protected (or going for the brick), but whatevs man.
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Re: Game Development: Stop. It's Hammertime.

Postby Jacob_Lee » Fri Dec 31, 2010 8:18 am

Am I the only person that thinks the knuckledusters and the sledgehammer is horribly out of era?
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Re: Game Development: Stop. It's Hammertime.

Postby DatOneGuy » Fri Dec 31, 2010 8:21 am

Jacob_Lee wrote:Am I the only person that thinks the knuckledusters and the sledgehammer is horribly out of era?

No, they'recool, don't say something or we'll lose them.
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Re: Game Development: Stop. It's Hammertime.

Postby saltmummy626 » Fri Dec 31, 2010 8:39 am

mweis92 wrote:I, for one welcome the sling nerf with open arms.
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same here. up until this update I didn't know animals would be piss easy to kill with a bow.
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