Houston, We Have A Problem.

Announcements about major changes in Haven & Hearth.

Re: Houston, We Have A Problem.

Postby freckleskitty » Sun Jan 09, 2011 9:31 pm

Didnt this whole fiasco happen when world 2 was ending?

World wipes have happened before, this one wont be any different from the others.
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Re: Houston, We Have A Problem.

Postby krikke93 » Sun Jan 09, 2011 9:46 pm

Kaios wrote:Bridges have of course been suggested before, but the current problem with those I think is there would be no way at this time to make them so you can go under on a river, but walk over from land.


know what? I think I have an idea to solve that problem ;)
When right clicking the bridge, in stead of walking over the bridge you just teleport to the other side :)
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Re: Houston, We Have A Problem.

Postby Kaios » Sun Jan 09, 2011 9:56 pm

krikke93 wrote:
Kaios wrote:Bridges have of course been suggested before, but the current problem with those I think is there would be no way at this time to make them so you can go under on a river, but walk over from land.


know what? I think I have an idea to solve that problem ;)
When right clicking the bridge, in stead of walking over the bridge you just teleport to the other side :)


It is possible, but even right away what popped in to my head after reading that was how easy it would be to grief such a system. With the newest implementation of the Crossroad bump-proof system, it would be easy to then surround one side of a bridge with items, making it so there is no room to port across. Or perhaps you are in a fight with someone and there happens to be a bridge nearby, it would be very easy to continuously click the bridge and jump back and forth, perhaps allowing you to catch the person off-guard and make a quick get away, or do a hit-and-run tactic where you would gain some IP and continue to port back and forth until you can hit them again without getting hit your self.

Just a few possible downsides to such a system I thought up while typing this.
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Re: Houston, We Have A Problem.

Postby Lusewing » Sun Jan 09, 2011 9:58 pm

You can walk on shallow tiles AND ride your boat on them. We don't need any new macanics to make a bridge work we just need a way to make shallow tiles - if you want to paint them brown and make them look like a bridge then feel free but it would be the same in practice.
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Re: Houston, We Have A Problem.

Postby SillyFace » Sun Jan 09, 2011 9:58 pm

krikke93 wrote:
Kaios wrote:Bridges have of course been suggested before, but the current problem with those I think is there would be no way at this time to make them so you can go under on a river, but walk over from land.


know what? I think I have an idea to solve that problem ;)
When right clicking the bridge, in stead of walking over the bridge you just teleport to the other side :)


Or make it more like a draw bridge... has to be activated/lower/highered to be walked across or boated under and you can't lower it when someones under it or higher when someone's on it.. usable from both sides and then something like.. they cant be placed within blah blah of each other so you dont make like draw bridge traps.. and they could have a cooldown or something and if they're left uhh lowered for like 3 minutes or something they automatically higher again.. And in keeping with the theme it could be a real crude draw bridge made out of logs and rope.. so it doesnt seem too advanced for the kind of era HnH is.
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Re: Houston, We Have A Problem.

Postby Kamek » Sun Jan 09, 2011 9:59 pm

Here is an idea: make it so a giant meteor is crashing into the hearthlands during the server wipe so we can run around trying to avoid the smaller meteorites all crushin houses and ruining wheat fields before the big one inexorably eradicates all life on the planet
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Re: Houston, We Have A Problem.

Postby krikke93 » Sun Jan 09, 2011 10:01 pm

Kaios wrote:It is possible, but even right away what popped in to my head after reading that was how easy it would be to grief such a system. With the newest implementation of the Crossroad bump-proof system, it would be easy to then surround one side of a bridge with items, making it so there is no room to port across. Or perhaps you are in a fight with someone and there happens to be a bridge nearby, it would be very easy to continuously click the bridge and jump back and forth, perhaps allowing you to catch the person off-guard and make a quick get away, or do a hit-and-run tactic where you would gain some IP and continue to port back and forth until you can hit them again without getting hit your self.

Just a few possible downsides to such a system I thought up while typing this.


Ok, you got me there ;) let's just wait till the reset and see what this new world will bring to us :D
Accually I'm a bit excited now ;)

btw, also possible with houses...

Kamek wrote:Here is an idea: make it so a giant meteor is crashing into the hearthlands during the server wipe so we can run around trying to avoid the smaller meteorites all crushin houses and ruining wheat fields before the big one inexorably eradicates all life on the planet.


Nice one! but I think that would be hard to develop in such short time.... but would be AWESOME!
Last edited by krikke93 on Sun Jan 09, 2011 10:07 pm, edited 1 time in total.
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Re: Houston, We Have A Problem.

Postby Kamek » Sun Jan 09, 2011 10:06 pm

alternatively quickly program a machine gun item and give one to each player
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Re: Houston, We Have A Problem.

Postby Tonkyhonk » Sun Jan 09, 2011 10:06 pm

Kaios wrote:Please just search your mind for a moment, and consider that what I am saying does have some credibility. I am really trying to make the point across that there should be room for BOTH.

A larger world is boring for people like me looking for contact, trade, and possibly battles. And even more so concerning was the current talk all through out World 3 of the removal of Crossroads at some point. I am sure however you were not aware of this, nor does it really affect any hermit play style. Of course it has a large effect on the play style I am more interested in if the world is as big as it is now.


ive been trying to search my own mind for quite a while and i still cannot decide.
i see the both points. i started late, so i kinda understand how some new players want it to be bigger to avoid being griefed at the very start, to be able to have some opportunities for unclaimed resources just so that you can learn about the game, while i do agree it was rather too big considering what MMO is about and this is no "off-line" game you play alone.
in reality, the world should be too big for a man to explore on foot or by boat in his limited life time, thus explorers are to be respected in opening the frontier and getting contacts with different species or bringing in exotic resources/products from afar. (though we had nothing exotic to bring back to central grids on world 3.)

i said i kinda understand those who want it bigger, but to be completely honest, im afraid those who want it bigger might not have explored even half of the existing maps. sure, they might have explored to the edge and far enough by boat mostly along the rivers. but i had another char spawned in one of the old outer-most grids before map expansions, and i couldnt manage to explore around far enough to meet anyone, and all maps NOT along the rivers had level X bears and boars all the way with loads of unexplored caves. (at least IX boars where my friends and i placed our hearth fires.)

how we all spawn in central grids at first but we have many more outer grids left to explore is what we have right now and actually seems like the best balanced solution to satisfy the both needs to me. the issue left is how big those outer grids should be, but i would like to hear an opinion from someone who has actually managed to explore most of the existing grids, not just by rivers.

maybe if those who wish have a choice to spawn "outer grids" instead at the start, they may stop saying "bigger world" and they may not see any problems with worlds size?

or maybe if jorb and loftar implements "horses" on new world to make land travel as easy as boat travel, things may change a bit.
...or idk maybe implementing horses or any other means of easier transportation would make ppl feel the world even smaller cause experienced ppl would surely get other spots faster and more easily than the unexperienced anyways.
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Re: Houston, We Have A Problem.

Postby krikke93 » Sun Jan 09, 2011 10:07 pm

SillyFace wrote:
krikke93 wrote:
Kaios wrote:Bridges have of course been suggested before, but the current problem with those I think is there would be no way at this time to make them so you can go under on a river, but walk over from land.


know what? I think I have an idea to solve that problem ;)
When right clicking the bridge, in stead of walking over the bridge you just teleport to the other side :)


Or make it more like a draw bridge... has to be activated/lower/highered to be walked across or boated under and you can't lower it when someones under it or higher when someone's on it.. usable from both sides and then something like.. they cant be placed within blah blah of each other so you dont make like draw bridge traps.. and they could have a cooldown or something and if they're left uhh lowered for like 3 minutes or something they automatically higher again.. And in keeping with the theme it could be a real crude draw bridge made out of logs and rope.. so it doesnt seem too advanced for the kind of era HnH is.


Great idea, should work! :D
Hope you have a great day
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