The Ghost of Christmas Future

Announcements about major changes in Haven & Hearth.

Re: The Ghost of Christmas Future

Postby Bob_the_Cat » Wed Feb 05, 2014 8:54 pm

It is an rpg though. I do like it when skills > stats, but in the end someone high level will always beat skills, if they are high enough... So idk what could be done to change it, because if it was like minecraft style combat with no levels that would be a joke. I almost want to say a level cap would be good, cuz if many people were at the cap, then fighting you would have the same levels. Where now one guy will have 300, and the guy attacking him has 700... Theres just no competition, and some people dont have the time to get that high.
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Re: The Ghost of Christmas Future

Postby wonder-ass » Wed Feb 05, 2014 9:09 pm

Bob_the_Cat wrote:It is an rpg though. I do like it when skills > stats, but in the end someone high level will always beat skills, if they are high enough... So idk what could be done to change it, because if it was like minecraft style combat with no levels that would be a joke. I almost want to say a level cap would be good, cuz if many people were at the cap, then fighting you would have the same levels. Where now one guy will have 300, and the guy attacking him has 700... Theres just no competition, and some people dont have the time to get that high.


To bad but there cant be much done for that other than chancing the game mechanics.
But i like the idea of aiming with a bow so you will need some skill to actually shoot
And mm would be the distance you can shoot with the mouse so if you have 50 mm you could shoot 30 tiles
And a guy with 30mm would shoot 20 tiles so it stays balanced
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Re: The Ghost of Christmas Future

Postby Bob_the_Cat » Thu Feb 06, 2014 12:09 am

And mm would be the distance you can shoot with the mouse so if you have 50 mm you could shoot 30 tiles
And a guy with 30mm would shoot 20 tiles so it stays balanced[/quote]

This could be problematic, because if you had over a certain amount of mm u can shoot past your view distance, which would either enable peopple to tell their friend how far you are from the wall and shoot you while you cant see them. Mm needs to stay aim speed or something, so that things like this cant happen. Maybe if the higher their aim bar, the more likely it is to hit where u click
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Re: The Ghost of Christmas Future

Postby wonder-ass » Thu Feb 06, 2014 12:54 am

This could be problematic, because if you had over a certain amount of mm u can shoot past your view distance, which would either enable peopple to tell their friend how far you are from the wall and shoot you while you cant see them. Mm needs to stay aim speed or something, so that things like this cant happen. Maybe if the higher their aim bar, the more likely it is to hit where u click[/quote]

Yeah good idea but i doubt it will be implemented because they will need to chance a lot of game mechanics to do that
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Re: The Ghost of Christmas Future

Postby Oddity » Thu Feb 06, 2014 3:28 am

Riot wrote:Also, Archery type combat I really feel like you should be able to draw the bow without clicking on an enemy and then aim it and wherever your mouse pointer is it will shoot like a projectile so people can dodge them

I'm tempted to try to implement something like that some day.
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Re: The Ghost of Christmas Future

Postby wonder-ass » Sat Feb 15, 2014 5:41 pm

When will it be released hafen or can we get some more pics like new stuff you guys have added animals items structures :D
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Re: The Ghost of Christmas Future

Postby Oddity » Sat Feb 15, 2014 7:27 pm

wonder-ass wrote:When will it be released hafen or can we get some more pics like new stuff you guys have added animals items structures :D

Maybe when they are done farting around with Salem :) Any news/info at all from devs would be great though.
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Re: The Ghost of Christmas Future

Postby wonder-ass » Sun Feb 16, 2014 3:51 am

Oddity wrote:
wonder-ass wrote:When will it be released hafen or can we get some more pics like new stuff you guys have added animals items structures :D

Maybe when they are done farting around with Salem :) Any news/info at all from devs would be great though.

lol wtf they still on with salem why ?
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Re: The Ghost of Christmas Future

Postby Saxony4 » Sun Feb 16, 2014 3:59 am

money
also salem is dead as fuck

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Re: The Ghost of Christmas Future

Postby wonder-ass » Sun Feb 16, 2014 5:03 am

well i never liked salem, they did very bad but i got the feeling hafen will be fantastic !
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