Game Development: Salem & Haven

Announcements about major changes in Haven & Hearth.

Re: Game Development: Salem & Haven

Postby ScegfOd » Fri Jun 03, 2011 1:51 am

DatOneGuy wrote:
cobaltjones wrote:Different dimensions of quality just seems annoying with simple item stuff (non weapon/armor). Reminds me of the hassle of cattle with q40 meat and q8 milk.

Wood.

People should stop growing just a single damn type of tree.
Certain trees should then have different qualities and properties, crops should have different qualities, it's been gone over a lot (also irrigation, fuck yeah).

You may grow trees that are good for burning, or you may grow trees good for crafting into items, or some better suited for houses, for example.

you may have fibres better suited for cloth, or better suited for feed. \ o/ Who knows, but dimensions of quality seems cool as long as it's not over done.


hardwoods -> indoor stuff (doesn't ding too easily, but if you crack it then it doesn't offer much more resistance)
softwoods -> outdoor stuff (you can scratch it by poking it wrong, but it doesn't fall apart even after taking a hell of a beating from the weather outside)
:ugeek:
loftar: New hair styles? Really? Seeing how Jorb never gets off his lazy ass to draw some, I almost want to add them to the game proper.
jorb: stfu n00b.
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Re: Game Development: Salem & Haven

Postby Sarge » Fri Jun 03, 2011 7:17 am

Dare I say "regionality" yet again? Yeah, why not: "REGIONALITY!"
factnfiction101 wrote:^I agree with this guy.
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Re: Game Development: Salem & Haven

Postby Onionfighter » Fri Jun 03, 2011 11:29 am

Sarge wrote:Dare I say "regionality" yet again? Yeah, why not: "REGIONALITY!"

I think everyone wants this. The problem is the huge amount of work involved.
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Re: Game Development: Salem & Haven

Postby novaalpha » Fri Jun 03, 2011 11:34 am

I wish items had no quality, but rather there was more variety of items with different properties.
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Re: Game Development: Salem & Haven

Postby badkarma » Fri Jun 03, 2011 1:19 pm

I only wish that black powder lupara will one shot kill in 80-85 % of time (depends on character constitution/anatomy/the body part hit) and that guns will be illegal to use/craft and players could have underground workshop (at their own risk)
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Still we loom in the mists as the ages roll away
And we say of our folk, "they are here!"
That they built us and they died and you'll not be knowing why
Save we stand on the bare plains of Wiltshire
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Re: Game Development: Salem & Haven

Postby sabinati » Fri Jun 03, 2011 2:46 pm

why the hell would guns be illegal
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Re: Game Development: Salem & Haven

Postby badkarma » Fri Jun 03, 2011 3:15 pm

why the hell should I start discussion with a shithole like you, didnt I tell you to gtfo last time we spoke k thx bye bye scrub
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Still we loom in the mists as the ages roll away
And we say of our folk, "they are here!"
That they built us and they died and you'll not be knowing why
Save we stand on the bare plains of Wiltshire
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Re: Game Development: Salem & Haven

Postby sabinati » Fri Jun 03, 2011 3:20 pm

i'm sorry, who are you?
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Re: Game Development: Salem & Haven

Postby Potjeh » Fri Jun 03, 2011 3:25 pm

sabinati wrote:why the hell would guns be illegal

Seriously, the game's setting is USA :lol:
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Re: Game Development: Salem & Haven

Postby burgingham » Fri Jun 03, 2011 3:59 pm

badkarma wrote:why the hell should I start discussion with a shithole like you, didnt I tell you to gtfo last time we spoke k thx bye bye scrub


Think before posting.
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