World 7 incoming

Announcements about major changes in Haven & Hearth.

Re: World 7 incoming

Postby Slaya15 » Sat Jun 01, 2013 10:49 pm

zacty wrote:the thing is you shouldn't HAVE to do that, you shouldn't HAVE to make 2-3 alts just to raid someone, you shouldn't HAVE o have 700hp just to GET to someone. imo it just makes the people who dont have a life even more distant from the rest of the population because they can just restrict the raiding and the combat to only the high level players who have the fed alts and the mile wide signpost walls


Again, let me iterate. You don't *have* to. Imagine you've got a pclaim that is say, 2 million LP since that's an average claim for a village. Person A wants to raid you. He brings friends, because ramming brick alone is tons of fun. He's naturally gonna divide up the HHP damage between himself, and his 1-209520359 other friends who came in for the raid. Each person only takes let's say, 50 HHP damage at most? Your sign posts are gone, your wall is gone, and now it's time to fight. Defenders vs raiders. They aggro you, 1 more HHP. Did that amount to shit? No. Now 51 HHP is gone. Let's just pretend that they are mid-level raiders, bear capes etc, and have 300 HHP each. Now they are down to 249 HHP. If you are online, that's 2-3 punches depending on the quality of their bronze plate, and if they have soldier's gauntlets and other goodies, per raider. In W6, that would equate to 3-4 punches on a decent stat'd character. One or two Knock His Teeth Out, or them tanking a single movement sting, and it's done, just like in W6. You guys are making mountains out of mole hills. Say the defenders lose or are offline. Now each raider can only carry 248 pieces of loot before he kills himself. With a merch robe, and 2 t-sacks, you can only carry like 56. Say you fill a couple LC's and pop them into a boat. That's still 150 HHP as a raider. It's all over but the cryin.
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Re: World 7 incoming

Postby Cornbread » Sat Jun 01, 2013 10:52 pm

Loftar just a thought you probably wont give a fuck about, but remove all teleportation other then to your hf and make the map 2-3 times better, i think that would be nice.
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Re: World 7 incoming

Postby jorb » Sat Jun 01, 2013 10:54 pm

Cornbread wrote:remove all teleportation [...] would be nice.


+1. Would be sweet.
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Re: World 7 incoming

Postby JinxDevona » Sat Jun 01, 2013 10:55 pm

jorb wrote:
Cornbread wrote:remove all teleportation [...] would be nice.


+1. Would be sweet.

Only if you give us horses! :D
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Re: World 7 incoming

Postby Cornbread » Sat Jun 01, 2013 10:56 pm

Yeah get him to do it please! :D
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Re: World 7 incoming

Postby krikke93 » Sat Jun 01, 2013 10:57 pm

jorb wrote:
Cornbread wrote:remove all teleportation [...] would be nice.


+1. Would be sweet.

O.O nice
also reconsider the 1hhp thing, has some flaws with it, so does the mine hole desroying.
other than that, gj!
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Re: World 7 incoming

Postby MurderAlt » Sat Jun 01, 2013 10:57 pm

jorb wrote:
Cornbread wrote:remove all teleportation [...] would be nice.


+1. Would be sweet.


Do it.
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Re: World 7 incoming

Postby painhertz » Sat Jun 01, 2013 10:57 pm

jorb wrote:
Cornbread wrote:remove all teleportation [...] would be nice.


+1. Would be sweet.


I'm down.... could you also remove ancestors and just make it true perma death like Salem?
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Re: World 7 incoming

Postby krikke93 » Sat Jun 01, 2013 10:59 pm

painhertz wrote:
jorb wrote:
Cornbread wrote:remove all teleportation [...] would be nice.


+1. Would be sweet.


I'm down.... could you also remove ancestors and just make it true perma death like Salem?

Yes please. This is what permadeath is all about! DIE HARD!
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Re: World 7 incoming

Postby englishman » Sat Jun 01, 2013 10:59 pm

Im gonna have to agree with pain.... Please do!
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