The Ghost of Christmas Future, II

Announcements about major changes in Haven & Hearth.

Re: The Ghost of Christmas Future, II

Postby Maiden » Fri Jan 09, 2015 7:17 am

You need to be able to trust those in your village, and there are too many people in this game who love to make alts, join random villages, then kill it from the inside for the hell of it.

At lot less than their used to be, but you could say the same about total player count...


Edit: Look, I don't mean this in a bad way, I would personally prefer if what she said could come true, I'm just jaded about the playerbase of this kind of game, and feel that there will always be those who want to just ruin others fun (not talking about PvP here, you don't need to hit a single player to fuck over a village if you can get trusted in the village)
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Re: The Ghost of Christmas Future, II

Postby Karede » Fri Jan 09, 2015 7:49 am

She's not talking about setting up a village with random people, just surviving alone initially until you can meet up with the people you normally play with
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Re: The Ghost of Christmas Future, II

Postby Amanda44 » Fri Jan 09, 2015 11:21 am

Maiden wrote:
Amanda44 wrote:
Jackard wrote:How very kind, understanding and fanciful~! What exactly are you basing this off of?

What I do at the start of every world, which would be 3 now.
And, I am kind and understanding, which is probably why I waste my time trying to give you possibilities rather than problems. :)


You are being incredibly naive.


And you are being incredibly short sighted, the fact that you don't want to start the world that way doesn't mean it's not possible, in what way am I being naive? I have hermited for three worlds now, how do you think I start every world? I am not speaking from lack of experience!
Yes, I may have put a 'cheerful, happy' vibe on it but that is how every world starts for me and maybe I was actually trying to encourage those of you not used to starting out alone so you wouldn't see it as such a major set-back.

I have not said everyone you meet is suddenly going to be friendly and helpful and you will form a village together and live happily ever after, on the other hand I have always found the initial couple of days the best time to get talking to those who have spawned around you, everyone is in the same boat and they are more open and receptive. In W6 I formed my village, unawares, beneath AD, I met lots of them in the early days and every single one helped, the very first guy giving me nettle and telling me it would raise my survival, which ofc I knew but this is how the first few days are. Do you know when they finally attacked me? Months later when I had two b/walls and a mining operation, lol, - it turned out alright and after that Koya was a good neighbour to have tbh. :)

Karede wrote:She's not talking about setting up a village with random people, just surviving alone initially until you can meet up with the people you normally play with


Maybe because you haven't played this way in so long you have forgotten what it's like, or maybe I have better people skills than you or maybe I'm just adept at surviving on my own and don't have the same fears you have, but as I've done it successfully for three worlds now, still speak to the ppl I met in my first world, (hi Lois, hi strpk0) and work hard at being a hermit and having a friendly community around me I am offended by your comment.

This world I managed to unite an AD allied village who was killing everyone in the area, (including trying very hard to get rid of me) a polish village and some smaller settlements to form a lovely area, we shared ore, water, soil and clay resources, it stayed that way until players left, moved on or joined up with bigger villages, so please, I'm not naive, the problem here is that you are upset at not being able to start out with your friends and have gone into panic mode.
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Re: The Ghost of Christmas Future, II

Postby amasarac » Fri Jan 09, 2015 12:44 pm

Hey Amanda,

I just realised that all these nay sayers are just crying because the game will be a new challenge for them. Pretty fuckin weak.
It really is the intelligence level of children to enjoy repetition, it is a great learning system for them and also rewards them confidence as they get better. Adults prefer novelty, new things and challenges that test us. I look forward to the new adult Hafen, and I wont miss you little brats even a little bit.
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Re: The Ghost of Christmas Future, II

Postby NOOBY93 » Fri Jan 09, 2015 1:01 pm

amasarac wrote:It really is the intelligence level of children to enjoy repetition,

Ah
the words of a true adult.
Jalpha wrote:I believe in my interpretation of things.
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Re: The Ghost of Christmas Future, II

Postby Wolfang » Fri Jan 09, 2015 3:46 pm

I think maybe the main reason people want to play with friends is because it's a laugh.
sabinati wrote:But Wolfang, it's the mods who are trolls, remember. please have some mercy on this innocent victim of merciless trolling by the moderation team before you make any more ad hominem remarks about him.

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Re: The Ghost of Christmas Future, II

Postby NaoWhut » Fri Jan 09, 2015 4:56 pm

Amanda44 wrote:
Cranny wrote:
Amanda44 wrote:Yeah, well most of you do, but maybe you'll rediscover area's of the game that you find you enjoy, maybe you won't, but, more importantly, I've just realised that while you are all wandering about trying to find each other, I have a real chance of being the first player with a b/wall - yay! :D


Hi Amanda :D

I think hermits will be left behind in getting resources and developing Q just as it is now, because botters will get their stuff quicker than non-botters.
Main char can be botted 24/7 too, I have seen it already. There are lots of programming skilled people with home internet access in H&H that leave their game running all night long.


Hi Cranny :D

Well, that brought me back down to earth, lol, And, it was all going so well!
Having lost out to me in the build a wall challenge, Nao had agreed to become my slave, ( :P ) travelling great distances to reach me and bringing a devoted following of waifs and strays he met on his journey.
Together we erected the first village and whilst everyone else was still wandering around dazed and confused, miners not knowing how to farm, farmers not knowing how to smelt, combat chars just stood around gazing up at the sky waiting for someone to feed them ........... we had it made!
I'd just got to the point where I'd opened the first trade thread and Ramones was outside the gates pleading to be let in ......... sigh ....... well it was fun while it lasted. :D


Damn. I shoulda built that wall faster. Oh well,
at least i get to be a sex slave in Amanda's Lost
Sex Palace.

But don't worry what they say Amanda, i've seen
botters and all that... typically they advance well,
but you just have to be smarter than them and you
can advance at the same pace if not faster through
catching their bots with large payloads.

In the end bots may be 10-20q higher than you, but
that doesn't matter too much when people still don't
know how to fight properly with all their fancy lil
clients and programs =p
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Re: The Ghost of Christmas Future, II

Postby Amanda44 » Fri Jan 09, 2015 5:57 pm

NaoWhut wrote:Damn. I shoulda built that wall faster. Oh well,
at least i get to be a sex slave in Amanda's Lost
Sex Palace.

It was the only way I could find to stop you killing everyone. :D

NaoWhut wrote:But don't worry what they say Amanda, i've seen
botters and all that... typically they advance well,
but you just have to be smarter than them and you
can advance at the same pace if not faster through
catching their bots with large payloads.

In the end bots may be 10-20q higher than you, but
that doesn't matter too much when people still don't
know how to fight properly with all their fancy lil
clients and programs =p

:)
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
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Re: The Ghost of Christmas Future, II

Postby ArvinJA » Fri Jan 09, 2015 6:25 pm

Don't know if it has been said previously in this thread or not, but even though Hafen might be Haven & Hearth 2, it's still a game in alpha. Now H&H was pretty much "abandoned" (as in, not improved) for all of W7 which might have given some (especially new players) the impression that once a world is launched, it will remain static. This will not however be the case for H&H 2, as it will continually be improved. So sure, you might have opinions on a particular dev decision, but remember that this time around bad mechanics will be able to be replaced. So no reason to go too overboard with the whining, instead be prepared to thoughtfully describe issues with the mechanics as you try them out. Some discussion before implementation might be of use, but we don't have to be babies.

H&H is not your shiny toy, it's the neighbor kid's toy, and you have been allowed to play with it, now he's trading it for a newer toy he thinks he'll like more, and he thinks you might like it more too.
The low life has lost its appeal
And I'm tired of walking these streets
To a room with its cupboards bare
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Re: The Ghost of Christmas Future, II

Postby CTheRain » Fri Jan 09, 2015 6:51 pm

Are features going to be introduced organically in hafen? This game has a great idea for introducing new content.

http://trialsofascension.com/guide/inno ... LA_bnv-W3E
We buy things we don't need with money we don't have to impress people we don't like.
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