Game Development: Salem & Haven

Announcements about major changes in Haven & Hearth.

Re: Game Development: Salem & Haven

Postby badkarma » Fri Jun 03, 2011 4:01 pm

Because guns are supposed to kill/make you innocuous easily. Would be too overpowered if every motherfucker will have a boomstick hidden under his cool robe. If devs want to keep it real then guns should do A LOT of damage (again, depends on the body part hit and characters constitution/armor presence). Thats why I thought it would be fun to deal with illegal gun trade etc. Just an idea. I don't care about gun legalization actually, but guns should do a lot of damage (and gunpower should not depend on skills and stats IMO, only accuracy).
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Still we loom in the mists as the ages roll away
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That they built us and they died and you'll not be knowing why
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Re: Game Development: Salem & Haven

Postby badkarma » Fri Jun 03, 2011 4:05 pm

burgingham wrote:
badkarma wrote:why the hell should I start discussion with a shithole like you, didnt I tell you to gtfo last time we spoke k thx bye bye scrub


Think before posting.


What do you mean mopface?
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Still we loom in the mists as the ages roll away
And we say of our folk, "they are here!"
That they built us and they died and you'll not be knowing why
Save we stand on the bare plains of Wiltshire
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Re: Game Development: Salem & Haven

Postby sabinati » Fri Jun 03, 2011 4:07 pm

uh the guns of the time were not really as deadly as the guns of today.
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Re: Game Development: Salem & Haven

Postby cloakblade » Fri Jun 03, 2011 4:10 pm

badkarma wrote:Because guns are supposed to kill/make you innocuous easily. Would be too overpowered if every motherfucker will have a boomstick hidden under his cool robe. If devs want to keep it real then guns should do A LOT of damage (again, depends on the body part hit and characters constitution/armor presence). Thats why I thought it would be fun to deal with illegal gun trade etc. Just an idea. I don't care about gun legalization actually, but guns should do a lot of damage (and gunpower should not depend on skills and stats IMO, only accuracy).


You do realize that one of the founding principles in Haven (and I'd imagine Salem by extension) is that there are no NPCs. Who the fuck in forces the legality of guns if there are no NPCs.
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Re: Game Development: Salem & Haven

Postby badkarma » Fri Jun 03, 2011 4:17 pm

cloakblade wrote:
badkarma wrote:Because guns are supposed to kill/make you innocuous easily. Would be too overpowered if every motherfucker will have a boomstick hidden under his cool robe. If devs want to keep it real then guns should do A LOT of damage (again, depends on the body part hit and characters constitution/armor presence). Thats why I thought it would be fun to deal with illegal gun trade etc. Just an idea. I don't care about gun legalization actually, but guns should do a lot of damage (and gunpower should not depend on skills and stats IMO, only accuracy).


You do realize that one of the founding principles in Haven (and I'd imagine Salem by extension) is that there are no NPCs. Who the fuck in forces the legality of guns if there are no NPCs.


Well I was actually talking about mob-rule, not strict illegalization. Like prohibited by the community. A group of players who will have access to black powder would be definately the most feared and hated, right? Thats what I mean... I don't know how it will turn out, but I would not want to fuck with a neighbour who has lupara on his back :)
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Still we loom in the mists as the ages roll away
And we say of our folk, "they are here!"
That they built us and they died and you'll not be knowing why
Save we stand on the bare plains of Wiltshire
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Re: Game Development: Salem & Haven

Postby cloakblade » Fri Jun 03, 2011 4:41 pm

badkarma wrote:
cloakblade wrote:
badkarma wrote:Because guns are supposed to kill/make you innocuous easily. Would be too overpowered if every motherfucker will have a boomstick hidden under his cool robe. If devs want to keep it real then guns should do A LOT of damage (again, depends on the body part hit and characters constitution/armor presence). Thats why I thought it would be fun to deal with illegal gun trade etc. Just an idea. I don't care about gun legalization actually, but guns should do a lot of damage (and gunpower should not depend on skills and stats IMO, only accuracy).


You do realize that one of the founding principles in Haven (and I'd imagine Salem by extension) is that there are no NPCs. Who the fuck in forces the legality of guns if there are no NPCs.


Well I was actually talking about mob-rule, not strict illegalization. Like prohibited by the community. A group of players who will have access to black powder would be definately the most feared and hated, right? Thats what I mean... I don't know how it will turn out, but I would not want to fuck with a neighbour who has lupara on his back :)


It matters how common it is.

If its like gold then only a few factions will have it and it will be a situation of the rich get richer. If its common then no one is going to enforce not having it because too many people will. On either extreme how does one know if someone (individual) has it? Its pretty easy to tell if a faction has it usually but on an individual basis... Well yeah it gets kind of weird.
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Re: Game Development: Salem & Haven

Postby DatOneGuy » Fri Jun 03, 2011 7:17 pm

cloakblade wrote:
badkarma wrote:Because guns are supposed to kill/make you innocuous easily. Would be too overpowered if every motherfucker will have a boomstick hidden under his cool robe. If devs want to keep it real then guns should do A LOT of damage (again, depends on the body part hit and characters constitution/armor presence). Thats why I thought it would be fun to deal with illegal gun trade etc. Just an idea. I don't care about gun legalization actually, but guns should do a lot of damage (and gunpower should not depend on skills and stats IMO, only accuracy).


You do realize that one of the founding principles in Haven (and I'd imagine Salem by extension) is that there are no NPCs. Who the fuck in forces the legality of guns if there are no NPCs.

Whoever decides to be the annoyingly 'America-ish' super power who white knight carebears and keeps everyone in fucking check.
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Re: Game Development: Salem & Haven

Postby MagicManICT » Fri Jun 03, 2011 10:08 pm

badkarma wrote:Because guns are supposed to kill/make you innocuous easily. Would be too overpowered if every motherfucker will have a boomstick hidden under his cool robe. If devs want to keep it real then guns should do A LOT of damage (again, depends on the body part hit and characters constitution/armor presence). Thats why I thought it would be fun to deal with illegal gun trade etc. Just an idea. I don't care about gun legalization actually, but guns should do a lot of damage (and gunpower should not depend on skills and stats IMO, only accuracy).


Ever fire a 17th century flintlock? They had an effective accurate range of about 50 yards. The only reason people used them was because a musket ball will effectively penetrate armor compared to the long bows of the time. The only reason gunfire was so deadly was because medical treatment for a gunshot wound was crap.

And where are you getting these things from? Are you making them up? I've not seen anything posted on actual stats or items that are going to be available (though we can assume at least matchlocks will be available).

FYI, this is America, asshole. You can have my gun when you pry my cold dead fingers off of it. Fucking gun control pussies. Here's my definition of gun control: hit what your aiming at and have enough brains to not shoot yourself.

(Apologies for the language, but some people just don't have a damn clue.)
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Game Development: Salem & Haven

Postby badkarma » Fri Jun 03, 2011 10:39 pm

MagicManICT wrote:
badkarma wrote:Because guns are supposed to kill/make you innocuous easily. Would be too overpowered if every motherfucker will have a boomstick hidden under his cool robe. If devs want to keep it real then guns should do A LOT of damage (again, depends on the body part hit and characters constitution/armor presence). Thats why I thought it would be fun to deal with illegal gun trade etc. Just an idea. I don't care about gun legalization actually, but guns should do a lot of damage (and gunpower should not depend on skills and stats IMO, only accuracy).


Ever fire a 17th century flintlock? They had an effective accurate range of about 50 yards. The only reason people used them was because a musket ball will effectively penetrate armor compared to the long bows of the time. The only reason gunfire was so deadly was because medical treatment for a gunshot wound was crap.

And where are you getting these things from? Are you making them up? I've not seen anything posted on actual stats or items that are going to be available (though we can assume at least matchlocks will be available).

FYI, this is America, asshole. You can have my gun when you pry my cold dead fingers off of it. Fucking gun control pussies. Here's my definition of gun control: hit what your aiming at and have enough brains to not shoot yourself.

(Apologies for the language, but some people just don't have a damn clue.)


Wow sir I highly doubt you would get a gun license even at US cuz your just a nerd who wears glasses and tries to look smart on forums after reading sum wikishit about early shotties HAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
P.S. naw corky I wasnt making them up. I would gladly watch your nerdy ass gettin shot with flintlock straight in the face and lets see which medical treatment would help you k thx bye bye scrub owned :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen:

USER WAS BANNED FOR A MONTH
Last edited by Jackard on Fri Jun 03, 2011 11:05 pm, edited 4 times in total.
Reason: fucking stupid troll shitting up the forum
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Re: Game Development: Salem & Haven

Postby badkarma » Fri Jun 03, 2011 10:39 pm

btw magicmannuts, you dont need 50 yards to make a widow in SAlem cuz you will only see few tiles in your gamescreen so I doubt there will be any chanse to miss nerds like yourself :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen:
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Still we loom in the mists as the ages roll away
And we say of our folk, "they are here!"
That they built us and they died and you'll not be knowing why
Save we stand on the bare plains of Wiltshire
badkarma
 
Posts: 43
Joined: Mon Feb 07, 2011 5:57 pm

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