burgingham wrote:badkarma wrote:why the hell should I start discussion with a shithole like you, didnt I tell you to gtfo last time we spoke k thx bye bye scrub
Think before posting.
badkarma wrote:Because guns are supposed to kill/make you innocuous easily. Would be too overpowered if every motherfucker will have a boomstick hidden under his cool robe. If devs want to keep it real then guns should do A LOT of damage (again, depends on the body part hit and characters constitution/armor presence). Thats why I thought it would be fun to deal with illegal gun trade etc. Just an idea. I don't care about gun legalization actually, but guns should do a lot of damage (and gunpower should not depend on skills and stats IMO, only accuracy).
cloakblade wrote:badkarma wrote:Because guns are supposed to kill/make you innocuous easily. Would be too overpowered if every motherfucker will have a boomstick hidden under his cool robe. If devs want to keep it real then guns should do A LOT of damage (again, depends on the body part hit and characters constitution/armor presence). Thats why I thought it would be fun to deal with illegal gun trade etc. Just an idea. I don't care about gun legalization actually, but guns should do a lot of damage (and gunpower should not depend on skills and stats IMO, only accuracy).
You do realize that one of the founding principles in Haven (and I'd imagine Salem by extension) is that there are no NPCs. Who the fuck in forces the legality of guns if there are no NPCs.
badkarma wrote:cloakblade wrote:badkarma wrote:Because guns are supposed to kill/make you innocuous easily. Would be too overpowered if every motherfucker will have a boomstick hidden under his cool robe. If devs want to keep it real then guns should do A LOT of damage (again, depends on the body part hit and characters constitution/armor presence). Thats why I thought it would be fun to deal with illegal gun trade etc. Just an idea. I don't care about gun legalization actually, but guns should do a lot of damage (and gunpower should not depend on skills and stats IMO, only accuracy).
You do realize that one of the founding principles in Haven (and I'd imagine Salem by extension) is that there are no NPCs. Who the fuck in forces the legality of guns if there are no NPCs.
Well I was actually talking about mob-rule, not strict illegalization. Like prohibited by the community. A group of players who will have access to black powder would be definately the most feared and hated, right? Thats what I mean... I don't know how it will turn out, but I would not want to fuck with a neighbour who has lupara on his back
cloakblade wrote:badkarma wrote:Because guns are supposed to kill/make you innocuous easily. Would be too overpowered if every motherfucker will have a boomstick hidden under his cool robe. If devs want to keep it real then guns should do A LOT of damage (again, depends on the body part hit and characters constitution/armor presence). Thats why I thought it would be fun to deal with illegal gun trade etc. Just an idea. I don't care about gun legalization actually, but guns should do a lot of damage (and gunpower should not depend on skills and stats IMO, only accuracy).
You do realize that one of the founding principles in Haven (and I'd imagine Salem by extension) is that there are no NPCs. Who the fuck in forces the legality of guns if there are no NPCs.
badkarma wrote:Because guns are supposed to kill/make you innocuous easily. Would be too overpowered if every motherfucker will have a boomstick hidden under his cool robe. If devs want to keep it real then guns should do A LOT of damage (again, depends on the body part hit and characters constitution/armor presence). Thats why I thought it would be fun to deal with illegal gun trade etc. Just an idea. I don't care about gun legalization actually, but guns should do a lot of damage (and gunpower should not depend on skills and stats IMO, only accuracy).
MagicManICT wrote:badkarma wrote:Because guns are supposed to kill/make you innocuous easily. Would be too overpowered if every motherfucker will have a boomstick hidden under his cool robe. If devs want to keep it real then guns should do A LOT of damage (again, depends on the body part hit and characters constitution/armor presence). Thats why I thought it would be fun to deal with illegal gun trade etc. Just an idea. I don't care about gun legalization actually, but guns should do a lot of damage (and gunpower should not depend on skills and stats IMO, only accuracy).
Ever fire a 17th century flintlock? They had an effective accurate range of about 50 yards. The only reason people used them was because a musket ball will effectively penetrate armor compared to the long bows of the time. The only reason gunfire was so deadly was because medical treatment for a gunshot wound was crap.
And where are you getting these things from? Are you making them up? I've not seen anything posted on actual stats or items that are going to be available (though we can assume at least matchlocks will be available).
FYI, this is America, asshole. You can have my gun when you pry my cold dead fingers off of it. Fucking gun control pussies. Here's my definition of gun control: hit what your aiming at and have enough brains to not shoot yourself.
(Apologies for the language, but some people just don't have a damn clue.)
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