Planned downtime: OS upgrade

Announcements about major changes in Haven & Hearth.

Re: Planned downtime: OS upgrade

Postby sabinati » Mon Jun 11, 2012 4:49 pm

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Re: Planned downtime: OS upgrade

Postby Eemerald » Mon Jun 11, 2012 4:49 pm

i seem to keep getting logged out of the game every 20 or so mins...apart from the really bad lag its pretty annoying needing to relog each time
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Re: Planned downtime: OS upgrade

Postby Apsilon » Mon Jun 11, 2012 5:17 pm

bleh wish loftor would fix the lagg.
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Re: Planned downtime: OS upgrade

Postby Felkin » Mon Jun 11, 2012 5:23 pm

I see jorb browsing the main page of the forum : I smell something happening.
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Re: Planned downtime: OS upgrade

Postby Dill » Mon Jun 11, 2012 6:17 pm

Felkin wrote:I see jorb browsing the main page of the forum : I smell something happening.


Hopefully a super duper lag fix and the world will be happy again.
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Re: Planned downtime: OS upgrade

Postby Raghtur » Mon Jun 11, 2012 6:33 pm

Not sure if anyone else has seen this, but in the last half hour, got hit by another of those long lag spikes while I was near a group of aurocs in an open area. Now I'm pretty sure all of us know that in the past typically when the server response lags our relative map position and any animals relative position remains the same from the begining to the end of the response lag. This time however while my location did not change, the position of two of the aurocs radically change between the begining and end of the lag spike with no animation of them moving from point a to point b. This got me thinking.

I know I've already posted about possible insufficient available RAM, but what if this is not actually the case. What if the update changed a setting of the server code that limited the number of connections it actively 'talked' to, to keep this simple we'll call this limit 'X'. Now assuming that there is an 'X' amt of connections that the server will process, but does not limit the actually amt of connections at any one time, we'll call the number of people connected to the server as 'Y'. Assuming that these is what is the problem, it would explain why when the number of people online is low, no one experiences any real lag aside from occassional normal server response/processing lag. But when the number of connections 'Y' exceeds the limit of 'X', the server will only talk to 'X' amt of conenctions at any one time and the ones the server are not talking to are put on hold until the server does talk to them again which is why we are experiencing so many seconds of no lag, followed by so many seconds of no response at all.

I would like to point out that while I have a lot of experience with computers in general (programing, setup, troubleshooting), I have little experience in troubleshooting communication protocols for computers aside from making sure that they match expected settings provided to me from a third party. So what I've written in the paragraph above may or may not have any relevance on the problems we're having with H&H right now. If it does and gives you an idea on how to fix I'm glad. If it doesn't, I heartily apologize for any waste of your time it may cause.
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Re: Planned downtime: OS upgrade

Postby Dill » Mon Jun 11, 2012 6:40 pm

Raghtur wrote:Not sure if anyone else has seen this, but in the last half hour, got hit by another of those long lag spikes while I was near a group of aurocs in an open area. Now I'm pretty sure all of us know that in the past typically when the server response lags our relative map position and any animals relative position remains the same from the begining to the end of the response lag. This time however while my location did not change, the position of two of the aurocs radically change between the begining and end of the lag spike with no animation of them moving from point a to point b. This got me thinking.

I know I've already posted about possible insufficient available RAM, but what if this is not actually the case. What if the update changed a setting of the server code that limited the number of connections it actively 'talked' to, to keep this simple we'll call this limit 'X'. Now assuming that there is an 'X' amt of connections that the server will process, but does not limit the actually amt of connections at any one time, we'll call the number of people connected to the server as 'Y'. Assuming that these is what is the problem, it would explain why when the number of people online is low, no one experiences any real lag aside from occassional normal server response/processing lag. But when the number of connections 'Y' exceeds the limit of 'X', the server will only talk to 'X' amt of conenctions at any one time and the ones the server are not talking to are put on hold until the server does talk to them again which is why we are experiencing so many seconds of no lag, followed by so many seconds of no response at all.

I would like to point out that while I have a lot of experience with computers in general (programing, setup, troubleshooting), I have little experience in troubleshooting communication protocols for computers aside from making sure that they match expected settings provided to me from a third party. So what I've written in the paragraph above may or may not have any relevance on the problems we're having with H&H right now. If it does and gives you an idea on how to fix I'm glad. If it doesn't, I heartily apologize for any waste of your time it may cause.


Idk if i read this right but what your saying is pretty much theres too many people so it causes the lag?

If so in world 4 (i think it was 4) there was 1k-1.5k people on regularly. I dont think its the people connecting. I think its the os not being read fast enough to process at the speed it need. So i (and others) think that he needs an ssd harddrive to run the os on the server.

/e does anyone know the server specs?
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Re: Planned downtime: OS upgrade

Postby HasseKebab » Mon Jun 11, 2012 6:43 pm

Felkin wrote:I see jorb browsing the main page of the forum : I smell something happening.


whats wrong with browsing on the forum?.
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Re: Planned downtime: OS upgrade

Postby Kaoru » Mon Jun 11, 2012 6:46 pm

whats wrong with it? nothing. he was saying that if he was browsing the forum, then he most likely has something to contribute.

also, while homeboy's suggestion as to the problem is obviously and admittedly low level, he said something would have changed with the update, obviously, to cause that... so before the update is irrelevant.
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Re: Planned downtime: OS upgrade

Postby Dill » Mon Jun 11, 2012 6:49 pm

Dear lofter,

https://forum.kag2d.com/threads/player- ... ging.3705/

This guy seems like he is having somewhat of the same problem as hnh is having. It might not be.

The one guy does list a fix for it.

Also, cant we just get a different os? Does it have to be Debian?

Ill keep researching and talking to my buddys to see what i can do to help.
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