World 7 incoming

Announcements about major changes in Haven & Hearth.

Re: World 7 incoming

Postby Cornbread » Sat Jun 01, 2013 11:00 pm

I dont see any flaws with the 1hhp thing, it might even cut down on pvp retards. And make people only want to raid a village because that village did something to them, i can only imagine all the dead dis characters inside ER from all their pointless raids digging our soil and destroying our crops :P
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Re: World 7 incoming

Postby krikke93 » Sat Jun 01, 2013 11:02 pm

Cornbread wrote:I dont see any flaws with the 1hhp thing, it might even cut down on pvp retards. And make people only want to raid a village because that village did something to them, i can only imagine all the dead dis characters inside ER from all their pointless Dis raids digging our soil and destroying our crops :P

Try to immagine people making big ass claims and filling it with signposts except the very middle of the claim, where their camp is.
You'd die before even getting a chance to raid/justify.
Last edited by krikke93 on Sat Jun 01, 2013 11:03 pm, edited 1 time in total.
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Re: World 7 incoming

Postby painhertz » Sat Jun 01, 2013 11:02 pm

Be cool if you guys could code it so actual roads double travel speed both on foot and in wagons.

[4:58:08 PM] Brady Welch: do iet
[4:58:16 PM] Victoria/Vic: so no oathing?
[4:58:16 PM] Painhertz: Noone seems against it
[4:58:25 PM] Brady Welch: wouldnt that stop all vaults?
[4:58:39 PM] Painhertz: Imagine a trade city that everyone has to actually TRAVEL to, with wagons
[4:58:43 PM] Painhertz: And yes
[4:58:55 PM] Painhertz: Or at least vault hopping
[4:59:25 PM] Victoria/Vic: that sounds cool
[4:59:29 PM] Victoria/Vic: a trail of wagons
[4:59:33 PM] Victoria/Vic: merchants to sell their wares
[4:59:36 PM] Victoria/Vic: makes it more "real"
[4:59:50 PM] Rickard: And now it's sunday for me.
[4:59:54 PM] Rickard: Just turned midnight.
[5:00:23 PM] Painhertz: Exactly
[5:00:39 PM] Painhertz: Rick: it should be around 24 hours from now
[5:00:44 PM] Painhertz: Give or take
[5:01:07 PM] Painhertz: Victoria: imagine badits ambushing people going to market
[5:01:10 PM] Painhertz: So cash
[5:01:13 PM] Painhertz: bandits
[5:01:29 PM] Painhertz: Or hiring on people as guards for your trade train
Last edited by painhertz on Sat Jun 01, 2013 11:04 pm, edited 1 time in total.
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Re: World 7 incoming

Postby Ninijutsu » Sat Jun 01, 2013 11:04 pm

Having to risk my life and valuable time to go to a market for trades would do away with my pure forager lifestyle. Fuck that.
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Re: World 7 incoming

Postby Cornbread » Sat Jun 01, 2013 11:08 pm

It would make the game so much cooler.
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Re: World 7 incoming

Postby joojoo1975 » Sat Jun 01, 2013 11:11 pm

Cornbread wrote:It would make the game so much cooler.


taking out alts would make the game cooler.

taking out the fact you can keep your "crafting alt" from harm would be cooler

taking out the fact of reincarnation in the first place would be coolest.
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Re: World 7 incoming

Postby painhertz » Sat Jun 01, 2013 11:17 pm

Doing away with alts would be the hardest of them. how do you do that, one character per I.P.?
Last edited by painhertz on Sat Jun 01, 2013 11:20 pm, edited 1 time in total.
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Re: World 7 incoming

Postby Slaya15 » Sat Jun 01, 2013 11:19 pm

joojoo1975 wrote:
Cornbread wrote:It would make the game so much cooler.


taking out alts would make the game cooler.

taking out the fact you can keep your "crafting alt" from harm would be cooler

taking out the fact of reincarnation in the first place would be coolest.


Taking away alts = people making tons of accounts.

Making your crafter immortal just begs for abuse.

Taking away reincarn... I got nothin. ;)
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Re: World 7 incoming

Postby Cornbread » Sat Jun 01, 2013 11:20 pm

joojoo1975 wrote:
Cornbread wrote:It would make the game so much cooler.


taking out alts would make the game cooler.

taking out the fact you can keep your "crafting alt" from harm would be cooler

taking out the fact of reincarnation in the first place would be coolest.

I agree with the last one mostly, alts are shitty but how do you remove them is the problem.
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Re: World 7 incoming

Postby LordD1 » Sat Jun 01, 2013 11:21 pm

I'd suggest mine holes needing palibasher strength or a ram to bash it.
Otherwise any ol' noob can come along and destroy mine holes you took hours or days to build.
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