by Altich » Sun Jun 28, 2015 1:56 am
Also, discouraging the creation of alts will cause some other issues. I suspect that till now, people use alts for different tasks (crafting, farming, exploring, fighting etc). The alts with the highest probability to die are explorers (and fighters if the player is pvping). But even if such an alt die, it won't be a huge loss because the rest of the alts will still have their attributes and skills. And also (without being sure) it seems that explorers don't need so many lp, so not much will be lost.
If no alts are available, all the above jobs (both risky and non risky) have to be done by this single character. In that case, death will be devastating, because if will affect you whole, and not just one of your alts.
In my brief time of playing, and by reading some posts, I noticed that between new players and old ones there is a huge gap that it's impossible to close. I suspect that, in the new Haven, things will be much worse, because you can't have spare alts that can die. So, if you happen to die (it can happen to everyone, even to the best), or you if you start haven some time after the releasing date, you lose all hope of being competitive. After that, you won't even be able to play safely using alts; it will be a "game over".
Are there any thoughts on how these problems will be avoided? I personally can't think another way except introducing caps, but I know that caps have been suggested, and the developers didn't like it. So how will these problems be solved?